Pokédex › Beartic
Beartic — Stats & Moves (Pokémon Champions)
Ice Abilities: Snow Cloak, Slush Rush, Swift Swim
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Beartic / Calculate damage with Beartic / Calculate damage against Beartic
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 170 | 202 | — | |
| Attack | 150 | 182 | 200 | |
| Defense | 100 | 132 | 145 | |
| Sp. Atk | 90 | 122 | 134 | |
| Sp. Def | 100 | 132 | 145 | |
| Speed | 70 | 102 | 112 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | FireFightingRockSteel |
|---|---|
| resists (1/2) | Ice |
Learnset (75 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Double-Edge | Normal | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Thrash | Normal | Physical | 120 | 100 | 12 | Hits every turn for 2-3 turns, then confuses the user. |
| Mega Kick | Normal | Physical | 120 | 75 | 8 | Inflicts regular damage with no additional effect. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Endeavor | Normal | Physical | — | 100 | 8 | Lowers the target’s HP to equal the user’s. |
| Flail | Normal | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Yawn | Normal | Status | — | — | 12 | Target sleeps at the end of the next turn. |
| Encore | Normal | Status | — | 100 | 8 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Swagger | Normal | Status | — | 85 | 16 | Raises the target’s Attack by two stages and confuses the target. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Roar | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| Grass Knot | Grass | Special | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Liquidation | Water | Physical | 85 | 100 | 12 | Has a chance to lower the target’s Defense by one stage. |
| Dive | Water | Physical | 80 | 100 | 12 | User dives underwater, dodging all attacks, and hits next turn. |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Surf | Water | Special | 90 | 100 | 16 | Inflicts regular damage and can hit Dive users. |
| Water Pulse | Water | Special | 60 | 100 | 20 | Has a chance to confuse the target. |
| Chilling Water | Water | Special | 50 | 100 | 20 | |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| X-Scissor | Bug | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| Stone Edge | Rock | Physical | 100 | 80 | 8 | Has an increased chance for a critical hit. |
| Rock Slide | Rock | Physical | 75 | 90 | 12 | Has a chance to make the target flinch. |
| Rock Tomb | Rock | Physical | 60 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Earthquake | Ground | Physical | 100 | 100 | 12 | Inflicts regular damage and can hit Dig users. |
| Dig | Ground | Physical | 80 | 100 | 12 | User digs underground, dodging all attacks, and hits next turn. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. |
| Mud Shot | Ground | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Mud-Slap | Ground | Special | 20 | 100 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Icicle Crash | Ice | Physical | 85 | 90 | 12 | Has a chance to make the target flinch. |
| Ice Punch | Ice | Physical | 75 | 100 | 16 | Has a chance to freeze the target. |
| Ice Fang | Ice | Physical | 65 | 95 | 16 | Has a chance to freeze the target and a chance to make the target flinch. |
| Avalanche | Ice | Physical | 60 | 100 | 12 | Inflicts double damage if the user takes damage before attacking this turn. |
| Icicle Spear | Ice | Physical | 25 | 100 | 20 | Hits 2-5 times in one turn. |
| Blizzard | Ice | Special | 110 | 70 | 8 | Has a chance to freeze the target. |
| Ice Beam | Ice | Special | 90 | 100 | 12 | Has a chance to freeze the target. |
| Frost Breath | Ice | Special | 60 | 90 | 12 | Always scores a critical hit. |
| Icy Wind | Ice | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Sheer Cold | Ice | Special | — | 30 | 8 | Causes a one-hit KO. |
| Snowscape | Ice | Status | — | — | 8 | |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | If the user takes damage before attacking, the attack is canceled. |
| Close Combat | Fighting | Physical | 120 | 100 | 8 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Superpower | Fighting | Physical | 120 | 100 | 8 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Body Press | Fighting | Physical | 80 | 100 | 12 | |
| Brick Break | Fighting | Physical | 75 | 100 | 16 | Destroys Reflect and Light Screen. |
| Reversal | Fighting | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Low Kick | Fighting | Physical | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Focus Blast | Fighting | Special | 120 | 70 | 8 | Has a chance to lower the target’s Special Defense by one stage. |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user’s Attack and Defense by one stage. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Shadow Claw | Ghost | Physical | 70 | 100 | 16 | Has an increased chance for a critical hit. |
| Curse | Ghost | Status | — | — | 12 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Throat Chop | Dark | Physical | 80 | 100 | 16 | Prevents the target from using sound-based moves for two turns. |
| Crunch | Dark | Physical | 80 | 100 | 16 | Has a chance to lower the target’s Defense by one stage. |
| Night Slash | Dark | Physical | 70 | 100 | 20 | Has an increased chance for a critical hit. |
| Assurance | Dark | Physical | 60 | 100 | 12 | Power is doubled if the target has already received damage this turn. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Fling | Dark | Physical | — | 100 | 12 | Throws held item at the target; power depends on the item. |
| Snarl | Dark | Special | 55 | 95 | 16 | Has a chance to lower the target’s Special Attack by one stage. |
| Taunt | Dark | Status | — | 100 | 20 | For the next few turns, the target can only use damaging moves. |
| Hard Press | Steel | Physical | — | 100 | 12 | |
| Heavy Slam | Steel | Physical | — | 100 | 12 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Play Rough | Fairy | Physical | 90 | 90 | 12 | Has a chance to lower the target’s Attack by one stage. |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by two stages. |