Champions Stats & Counters
Pokédex › Chimecho

Chimecho — Stats & Moves (Pokémon Champions)

Psychic Abilities: Levitate

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Chimecho / Calculate damage with Chimecho / Calculate damage against Chimecho

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
75
150182
Attack
50
70102112
Defense
80
100132145
Sp. Atk
95
115147161
Sp. Def
90
110142156
Speed
65
85117128

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakBugGhostDark
resists (1/2)FightingPsychic

Learnset (65 moves)

MoveTypeCat.PowerAcc.PPEffect
Self-DestructNormalPhysical2001008User faints.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
WrapNormalPhysical159020Prevents the target from fleeing and inflicts damage for 2-5 turns.
BoomburstNormalSpecial14010012Inflicts regular damage.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
YawnNormalStatus12Target sleeps at the end of the next turn.
RecycleNormalStatus12User recovers the item it last used up.
WishNormalStatus12User will recover half its max HP at the end of the next turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Heal BellNormalStatus8Cures the entire party of major status effects.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RecoverNormalStatus8Heals the user by half its max HP.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
DisableNormalStatus10020Disables the target’s last used move for 1-8 turns.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Charge BeamElectricSpecial509012Has a chance to raise the user’s Special Attack by one stage.
Thunder WaveElectricStatus9020Paralyzes the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
ExtrasensoryPsychicSpecial8010020Has a chance to make the target flinch.
Psychic NoisePsychicSpecial7510012
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Heal PulsePsychicStatus12Heals the target for half its max HP.
Ally SwitchPsychicStatus16User switches places with the friendly Pokémon opposite it.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Healing WishPsychicStatus12User faints. Its replacement has its HP fully restored and any major status effect removed.
GravityPsychicStatus8Disables moves and immunities that involve flying or levitating for five turns.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
Cosmic PowerPsychicStatus20Raises the user’s Defense and Special Defense by one stage.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus12User and target swap abilities.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
HypnosisPsychicStatus6020Puts the target to sleep.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Knock OffDarkPhysical6510020Target drops its held item.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Metal SoundSteelStatus8520Lowers the target’s Special Defense by two stages.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
CharmFairyStatus10020Lowers the target’s Attack by two stages.