Champions Stats & Counters
Pokédex › Eelektross

Eelektross — Stats & Moves (Pokémon Champions)

Electric Abilities: Levitate

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Eelektross / Calculate damage with Eelektross / Calculate damage against Eelektross

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
85
160192
Attack
115
135167183
Defense
80
100132145
Sp. Atk
105
125157172
Sp. Def
80
100132145
Speed
50
70102112

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakGround
resists (1/2)ElectricFlyingSteel

Learnset (75 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
ThrashNormalPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
Crush ClawNormalPhysical759512Has a chance to lower the target’s Defense by one stage.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Super FangNormalPhysical9012Inflicts damage equal to half the target’s HP.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire PunchFirePhysical7510016Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
LiquidationWaterPhysical8510012Has a chance to lower the target’s Defense by one stage.
WaterfallWaterPhysical8010016Has a chance to make the target flinch.
Muddy WaterWaterSpecial908512Has a chance to lower the target’s accuracy by one stage.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Supercell SlamElectricPhysical1009516
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
Zap CannonElectricSpecial120508Has a chance to paralyze the target.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
DischargeElectricSpecial8010016Has a chance to paralyze the target.
Rising VoltageElectricSpecial7010020Inflicts regular damage with no additional effect.
Volt SwitchElectricSpecial7010020User must switch out after attacking.
ElectrowebElectricSpecial559516Lowers the target’s Speed by one stage.
Charge BeamElectricSpecial509012Has a chance to raise the user’s Special Attack by one stage.
Electro BallElectricSpecial10012Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric TerrainElectricStatus12For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Eerie ImpulseElectricStatus10016Lowers the target’s Special Attack by two stages.
ChargeElectricStatus20Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Thunder WaveElectricStatus9020Paralyzes the target.
LungeBugPhysical8010016Lowers the target’s Attack by one stage after inflicting damage.
U-turnBugPhysical7010020User must switch out after attacking.
BounceFlyingPhysical85858User bounces high into the air, dodging all attacks, and hits next turn.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Poison FangPoisonPhysical5010016Has a chance to badly poison the target.
Acid SprayPoisonSpecial4010020Lowers the target’s Special Defense by two stages.
CoilPoisonStatus20Raises the user’s Attack, Defense, and accuracy by one stage each.
Gastro AcidPoisonStatus10012Nullifies target’s ability until it leaves battle.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Body PressFightingPhysical8010012
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Confuse RayGhostStatus10012Confuses the target.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Dragon ClawDragonPhysical8010016Inflicts regular damage with no additional effect.
Dragon TailDragonPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Knock OffDarkPhysical6510020Target drops its held item.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.