Pokédex › Mega Glalie
Mega Glalie — Stats & Moves (Pokémon Champions)
Ice Abilities: Refrigerate
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Glalie / Calculate damage with Mega Glalie / Calculate damage against Mega Glalie
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 155 | 187 | — | |
| Attack | 140 | 172 | 189 | |
| Defense | 100 | 132 | 145 | |
| Sp. Atk | 140 | 172 | 189 | |
| Sp. Def | 100 | 132 | 145 | |
| Speed | 120 | 152 | 167 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | FireFightingRockSteel |
|---|---|
| resists (1/2) | Ice |
Learnset (54 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Explosion | Normal | Physical | 250 | 100 | 8 | User faints. |
| Self-Destruct | Normal | Physical | 200 | 100 | 8 | User faints. |
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Weather Ball | Normal | Special | 50 | 100 | 12 | If there be weather, this move has doubled power and the weather’s type. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Block | Normal | Status | — | — | 8 | Prevents the target from leaving battle. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Double Team | Normal | Status | — | — | 16 | Raises the user’s evasion by one stage. |
| Disable | Normal | Status | — | 100 | 20 | Disables the target’s last used move for 1-8 turns. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| Water Pulse | Water | Special | 60 | 100 | 20 | Has a chance to confuse the target. |
| Chilling Water | Water | Special | 50 | 100 | 20 | |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Earthquake | Ground | Physical | 100 | 100 | 12 | Inflicts regular damage and can hit Dig users. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. |
| Spikes | Ground | Status | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Icicle Crash | Ice | Physical | 85 | 90 | 12 | Has a chance to make the target flinch. |
| Ice Spinner | Ice | Physical | 80 | 100 | 16 | |
| Ice Fang | Ice | Physical | 65 | 95 | 16 | Has a chance to freeze the target and a chance to make the target flinch. |
| Avalanche | Ice | Physical | 60 | 100 | 12 | Inflicts double damage if the user takes damage before attacking this turn. |
| Ice Shard | Ice | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Icicle Spear | Ice | Physical | 25 | 100 | 20 | Hits 2-5 times in one turn. |
| Blizzard | Ice | Special | 110 | 70 | 8 | Has a chance to freeze the target. |
| Ice Beam | Ice | Special | 90 | 100 | 12 | Has a chance to freeze the target. |
| Freeze-Dry | Ice | Special | 70 | 100 | 20 | Super-effective against Water. |
| Frost Breath | Ice | Special | 60 | 90 | 12 | Always scores a critical hit. |
| Icy Wind | Ice | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Sheer Cold | Ice | Special | — | 30 | 8 | Causes a one-hit KO. |
| Snowscape | Ice | Status | — | — | 8 | |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Hex | Ghost | Special | 65 | 100 | 12 | Has double power if the target has a major status ailment. |
| Spite | Ghost | Status | — | 100 | 12 | Lowers the PP of the target’s last used move by 4. |
| Foul Play | Dark | Physical | 95 | 100 | 16 | Calculates damage with the target’s attacking stat. |
| Crunch | Dark | Physical | 80 | 100 | 16 | Has a chance to lower the target’s Defense by one stage. |
| Bite | Dark | Physical | 60 | 100 | 20 | Has a chance to make the target flinch. |
| Payback | Dark | Physical | 50 | 100 | 12 | Power is doubled if the target has already moved this turn. |
| Dark Pulse | Dark | Special | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Switcheroo | Dark | Status | — | 100 | 12 | User and target swap items. |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Taunt | Dark | Status | — | 100 | 20 | For the next few turns, the target can only use damaging moves. |
| Steel Roller | Steel | Physical | 130 | 100 | 8 | Inflicts regular damage with no additional effect. |
| Iron Head | Steel | Physical | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Gyro Ball | Steel | Physical | — | 100 | 8 | Power raises when the user has lower Speed, up to a maximum of 150. |