Champions Stats & Counters
Pokédex › Mega Glalie

Mega Glalie — Stats & Moves (Pokémon Champions)

Ice Abilities: Refrigerate

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Glalie / Calculate damage with Mega Glalie / Calculate damage against Mega Glalie

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
80
155187
Attack
120
140172189
Defense
80
100132145
Sp. Atk
120
140172189
Sp. Def
80
100132145
Speed
100
120152167

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireFightingRockSteel
resists (1/2)Ice

Learnset (54 moves)

MoveTypeCat.PowerAcc.PPEffect
ExplosionNormalPhysical2501008User faints.
Self-DestructNormalPhysical2001008User faints.
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
BlockNormalStatus8Prevents the target from leaving battle.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus16Raises the user’s evasion by one stage.
DisableNormalStatus10020Disables the target’s last used move for 1-8 turns.
TrailblazeGrassPhysical5010020
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020
Rain DanceWaterStatus8Changes the weather to rain for five turns.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
SpikesGroundStatus20Scatters Spikes, hurting opposing Pokémon that switch in.
Icicle CrashIcePhysical859012Has a chance to make the target flinch.
Ice SpinnerIcePhysical8010016
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
Ice ShardIcePhysical4010020Inflicts regular damage with no additional effect.
Icicle SpearIcePhysical2510020Hits 2-5 times in one turn.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Freeze-DryIceSpecial7010020Super-effective against Water.
Frost BreathIceSpecial609012Always scores a critical hit.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Sheer ColdIceSpecial308Causes a one-hit KO.
SnowscapeIceStatus8
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SwitcherooDarkStatus10012User and target swap items.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Steel RollerSteelPhysical1301008Inflicts regular damage with no additional effect.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Gyro BallSteelPhysical1008Power raises when the user has lower Speed, up to a maximum of 150.