Champions Stats & Counters
Pokédex › Medicham

Medicham — Stats & Moves (Pokémon Champions)

FightingPsychic Abilities: Pure Power

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Medicham / Calculate damage with Medicham / Calculate damage against Medicham

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
60
135167
Attack
60
80112123
Defense
75
95127139
Sp. Atk
60
80112123
Sp. Def
75
95127139
Speed
80
100132145

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFlyingGhostFairy
resists (1/2)FightingRock

Learnset (77 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
FeintNormalPhysical3010012Hits through Protect and Detect.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
AcupressureNormalStatus20Raises one of a friendly Pokémon’s stats at random by two stages.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RecoverNormalStatus8Heals the user by half its max HP.
TrailblazeGrassPhysical5010020
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Blaze KickFirePhysical859012Has an increased chance for a critical hit and a chance to burn the target.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Aerial AceFlyingPhysical6020Never misses.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
High Jump KickFightingPhysical1309012If the user misses, it takes half the damage it would have inflicted in recoil.
Axe KickFightingPhysical1209012
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Dynamic PunchFightingPhysical100508Has a chance to confuse the target.
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Aura SphereFightingSpecial8020Never misses.
Vacuum WaveFightingSpecial4010020Inflicts regular damage with no additional effect.
CoachingFightingStatus12Inflicts regular damage with no additional effect.
Quick GuardFightingStatus16Prevents any priority moves from hitting friendly Pokémon this turn.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
DetectFightingStatus8Prevents any moves from hitting the user this turn.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Psycho CutPsychicPhysical7010020Has an increased chance for a critical hit.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic TerrainPsychicStatus12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Guard SwapPsychicStatus12User swaps Defense and Special Defense changes with the target.
Power SwapPsychicStatus12User swaps Attack and Special Attack changes with the target.
Power TrickPsychicStatus12User swaps Attack and Defense.
GravityPsychicStatus8Disables moves and immunities that involve flying or levitating for five turns.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus12User and target swap abilities.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Bullet PunchSteelPhysical4010020Inflicts regular damage with no additional effect.