Champions Stats & Counters
Pokédex › Mega Meganium

Mega Meganium — Stats & Moves (Pokémon Champions)

GrassFairy Abilities: Overgrow

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Meganium / Calculate damage with Mega Meganium / Calculate damage against Mega Meganium

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
80
155187
Attack
92
112144158
Defense
115
135167183
Sp. Atk
143
163195214
Sp. Def
115
135167183
Speed
80
100132145

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakPoison
2x weakFireIceFlyingSteel
resists (1/2)WaterElectricGrassFightingGroundDark
immuneDragon

Learnset (61 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sweet ScentNormalStatus10020Lowers the target’s evasion by one stage.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Solar BladeGrassPhysical12510012Requires a turn to charge before attacking.
Petal BlizzardGrassPhysical9010016Inflicts regular damage.
Leaf BladeGrassPhysical9010016Has an increased chance for a critical hit.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Grassy GlideGrassPhysical5510020Inflicts regular damage with no additional effect.
TrailblazeGrassPhysical5010020
Bullet SeedGrassPhysical2510020Hits 2-5 times in one turn.
Frenzy PlantGrassSpecial150908User foregoes its next turn to recharge.
Leaf StormGrassSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Petal DanceGrassSpecial12010012Hits every turn for 2-3 turns, then confuses the user.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Grassy TerrainGrassStatus12For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
IngrainGrassStatus20Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
SynthesisGrassStatus8Heals the user by half its max HP. Affected by weather.
Leech SeedGrassStatus9012Seeds the target, stealing HP from it every turn.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Pollen PuffBugSpecial9010016Damages opponents, but heals allies for 50% of their max HP.
Ancient PowerRockSpecial601008Has a chance to raise all of the user’s stats by one stage.
Poison PowderPoisonStatus7520Poisons the target.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Body PressFightingPhysical8010012
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Heal PulsePsychicStatus12Heals the target for half its max HP.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Dragon TailDragonPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
Knock OffDarkPhysical6510020Target drops its held item.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
CharmFairyStatus10020Lowers the target’s Attack by two stages.