Champions Stats & Counters
Pokédex › Morpeko

Morpeko — Stats & Moves (Pokémon Champions)

ElectricDark Abilities: Hunger Switch

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Morpeko / Calculate damage with Morpeko / Calculate damage against Morpeko

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
58
133165
Attack
95
115147161
Defense
58
78110121
Sp. Atk
70
90122134
Sp. Def
58
78110121
Speed
97
117149163

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFightingGroundBugFairy
resists (1/2)ElectricFlyingGhostDarkSteel
immunePsychic

Learnset (65 moves)

MoveTypeCat.PowerAcc.PPEffect
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
ThrashNormalPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Rapid SpinNormalPhysical5010020Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Super FangNormalPhysical9012Inflicts damage equal to half the target’s HP.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
TickleNormalStatus10020Lowers the target’s Attack and Defense by one stage.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Bullet SeedGrassPhysical2510020Hits 2-5 times in one turn.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Aura WheelElectricPhysical11010012
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Rising VoltageElectricSpecial7010020Inflicts regular damage with no additional effect.
Volt SwitchElectricSpecial7010020User must switch out after attacking.
ElectrowebElectricSpecial559516Lowers the target’s Speed by one stage.
Charge BeamElectricSpecial509012Has a chance to raise the user’s Special Attack by one stage.
Electro BallElectricSpecial10012Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric TerrainElectricStatus12For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Eerie ImpulseElectricStatus10016Lowers the target’s Special Attack by two stages.
ChargeElectricStatus20Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Thunder WaveElectricStatus9020Paralyzes the target.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Knock OffDarkPhysical6510020Target drops its held item.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Power TripDarkPhysical2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Parting ShotDarkStatus10020Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
QuashDarkStatus10016Makes the target act last this turn.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
FlatterDarkStatus10016Raises the target’s Special Attack by one stage and confuses the target.
TormentDarkStatus10016Prevents the target from using the same move twice in a row.