Champions Stats & Counters
Pokédex › Runerigus

Runerigus — Stats & Moves (Pokémon Champions)

GroundGhost Abilities: Wandering Spirit

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Runerigus build & best moveset / Best counters to Runerigus / Calculate damage with Runerigus / Calculate damage against Runerigus

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
58
133165—
Attack
95
115147161
Defense
145
165197216
Sp. Atk
50
70102112
Sp. Def
105
125157172
Speed
30
508290

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGrassIceGhostDark
resists (1/2)BugRock
resists (1/4)Poison
immuneNormalElectricFighting

Learnset (69 moves)

MoveTypeCat.PowerAcc.PPEffect
Self-DestructNormalPhysical2001008User faints.
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
SafeguardNormalStatus——20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus——12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus—10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Mean LookNormalStatus——8Prevents the target from leaving battle.
EndureNormalStatus——12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus—10012Lowers the target’s Speed by two stages.
ProtectNormalStatus——8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus——12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
DisableNormalStatus—10020Disables the target’s last used move for 1-8 turns.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Grass KnotGrassSpecial—10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Will-O-WispFireStatus—8516Burns the target.
Rain DanceWaterStatus——8Changes the weather to rain for five turns.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
Stealth RockRockStatus——20Causes damage when opposing Pokémon switch in.
SandstormRockStatus——8Changes the weather to a sandstorm for five turns.
Toxic SpikesPoisonStatus——20Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Sand TombGroundPhysical358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
HazeIceStatus——20Resets all Pokémon’s stats, accuracy, and evasion.
Body PressFightingPhysical8010012The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Ally SwitchPsychicStatus——16User switches places with the friendly Pokémon opposite it.
Wonder RoomPsychicStatus——12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Power SplitPsychicStatus——12Averages Attack and Special Attack with the target.
Guard SplitPsychicStatus——12Averages Defense and Special Defense with the target.
Trick RoomPsychicStatus——8For five turns, slower Pokémon will act before faster Pokémon.
Guard SwapPsychicStatus——12User swaps Defense and Special Defense changes with the target.
Power SwapPsychicStatus——12User swaps Attack and Special Attack changes with the target.
Calm MindPsychicStatus——20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus——12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus——12User and target swap abilities.
TrickPsychicStatus—10012User and target swap items.
RestPsychicStatus——8User sleeps for two turns, completely healing itself.
AmnesiaPsychicStatus——20Raises the user’s Special Defense by two stages.
PoltergeistGhostPhysical110908Inflicts regular damage with no additional effect.
Phantom ForceGhostPhysical9010012User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow PunchGhostPhysical60—20Never misses.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial—10016Inflicts damage equal to the user’s level.
Destiny BondGhostStatus——8If the user faints this turn, the target automatically will, too.
CurseGhostStatus——12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Confuse RayGhostStatus—10012Confuses the target.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
Nasty PlotDarkStatus——20Raises the user’s Special Attack by two stages.
Fake TearsDarkStatus—10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus—10020For the next few turns, the target can only use damaging moves.
MementoDarkStatus—10012Lowers the target’s Attack and Special Attack by two stages. User faints.
Iron DefenseSteelStatus——16Raises the user’s Defense by two stages.
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