Pokédex › Runerigus
Runerigus — Stats & Moves (Pokémon Champions)
GroundGhost Abilities: Wandering Spirit
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Runerigus / Calculate damage with Runerigus / Calculate damage against Runerigus
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 133 | 165 | — | |
| Attack | 115 | 147 | 161 | |
| Defense | 165 | 197 | 216 | |
| Sp. Atk | 70 | 102 | 112 | |
| Sp. Def | 125 | 157 | 172 | |
| Speed | 50 | 82 | 90 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | WaterGrassIceGhostDark |
|---|---|
| resists (1/2) | BugRock |
| resists (1/4) | Poison |
| immune | NormalElectricFighting |
Learnset (69 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Self-Destruct | Normal | Physical | 200 | 100 | 8 | User faints. |
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Safeguard | Normal | Status | — | — | 20 | Protects the user’s field from major status ailments and confusion for five turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Attract | Normal | Status | — | 100 | 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Mean Look | Normal | Status | — | — | 8 | Prevents the target from leaving battle. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Disable | Normal | Status | — | 100 | 20 | Disables the target’s last used move for 1-8 turns. |
| Energy Ball | Grass | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Grass Knot | Grass | Special | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Will-O-Wisp | Fire | Status | — | 85 | 16 | Burns the target. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Stone Edge | Rock | Physical | 100 | 80 | 8 | Has an increased chance for a critical hit. |
| Rock Slide | Rock | Physical | 75 | 90 | 12 | Has a chance to make the target flinch. |
| Rock Tomb | Rock | Physical | 60 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Rock Blast | Rock | Physical | 25 | 90 | 12 | Hits 2-5 times in one turn. |
| Stealth Rock | Rock | Status | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| Sandstorm | Rock | Status | — | — | 8 | Changes the weather to a sandstorm for five turns. |
| Toxic Spikes | Poison | Status | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Earthquake | Ground | Physical | 100 | 100 | 12 | Inflicts regular damage and can hit Dig users. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. |
| Sand Tomb | Ground | Physical | 35 | 85 | 16 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Earth Power | Ground | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Haze | Ice | Status | — | — | 20 | Resets all Pokémon’s stats, accuracy, and evasion. |
| Body Press | Fighting | Physical | 80 | 100 | 12 | |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 16 | Has a chance to make the target flinch. |
| Psychic | Psychic | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Psyshock | Psychic | Special | 80 | 100 | 12 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Ally Switch | Psychic | Status | — | — | 16 | User switches places with the friendly Pokémon opposite it. |
| Wonder Room | Psychic | Status | — | — | 12 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Power Split | Psychic | Status | — | — | 12 | Averages Attack and Special Attack with the target. |
| Guard Split | Psychic | Status | — | — | 12 | Averages Defense and Special Defense with the target. |
| Trick Room | Psychic | Status | — | — | 8 | For five turns, slower Pokémon will act before faster Pokémon. |
| Guard Swap | Psychic | Status | — | — | 12 | User swaps Defense and Special Defense changes with the target. |
| Power Swap | Psychic | Status | — | — | 12 | User swaps Attack and Special Attack changes with the target. |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Imprison | Psychic | Status | — | — | 12 | Prevents the target from using any moves that the user also knows. |
| Skill Swap | Psychic | Status | — | — | 12 | User and target swap abilities. |
| Trick | Psychic | Status | — | 100 | 12 | User and target swap items. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Amnesia | Psychic | Status | — | — | 20 | Raises the user’s Special Defense by two stages. |
| Poltergeist | Ghost | Physical | 110 | 90 | 8 | Inflicts regular damage with no additional effect. |
| Phantom Force | Ghost | Physical | 90 | 100 | 12 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Shadow Claw | Ghost | Physical | 70 | 100 | 16 | Has an increased chance for a critical hit. |
| Shadow Punch | Ghost | Physical | 60 | — | 20 | Never misses. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Hex | Ghost | Special | 65 | 100 | 12 | Has double power if the target has a major status ailment. |
| Night Shade | Ghost | Special | — | 100 | 16 | Inflicts damage equal to the user’s level. |
| Destiny Bond | Ghost | Status | — | — | 8 | If the user faints this turn, the target automatically will, too. |
| Curse | Ghost | Status | — | — | 12 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Confuse Ray | Ghost | Status | — | 100 | 12 | Confuses the target. |
| Dragon Pulse | Dragon | Special | 85 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Payback | Dark | Physical | 50 | 100 | 12 | Power is doubled if the target has already moved this turn. |
| Dark Pulse | Dark | Special | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user’s Special Attack by two stages. |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Taunt | Dark | Status | — | 100 | 20 | For the next few turns, the target can only use damaging moves. |
| Memento | Dark | Status | — | 100 | 12 | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Iron Defense | Steel | Status | — | — | 16 | Raises the user’s Defense by two stages. |