Champions Stats & Counters
Pokédex › Hisuian Samurott

Hisuian Samurott — Stats & Moves (Pokémon Champions)

WaterDark Abilities: Torrent

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Hisuian Samurott / Calculate damage with Hisuian Samurott / Calculate damage against Hisuian Samurott

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
90
165197
Attack
108
128160176
Defense
80
100132145
Sp. Atk
100
120152167
Sp. Def
65
85117128
Speed
85
105137150

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakElectricGrassFightingBugFairy
resists (1/2)FireWaterIceGhostDarkSteel
immunePsychic

Learnset (67 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
CopycatNormalStatus20Uses the target’s last used move.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Aqua TailWaterPhysical909012Inflicts regular damage with no additional effect.
LiquidationWaterPhysical8510012Has a chance to lower the target’s Defense by one stage.
DiveWaterPhysical8010012User dives underwater, dodging all attacks, and hits next turn.
WaterfallWaterPhysical8010016Has a chance to make the target flinch.
Razor ShellWaterPhysical759512Has a chance to lower the target’s Defense by one stage.
Aqua CutterWaterPhysical7010020
Flip TurnWaterPhysical6010020Inflicts regular damage with no additional effect.
Aqua JetWaterPhysical4010020Inflicts regular damage with no additional effect.
Hydro CannonWaterSpecial150908User foregoes its next turn to recharge.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020
WhirlpoolWaterSpecial358516Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
SoakWaterStatus10020Changes the target’s type to Water.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
MegahornBugPhysical1208512Inflicts regular damage with no additional effect.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
Aerial AceFlyingPhysical6020Never misses.
Air SlashFlyingSpecial759516Has a chance to make the target flinch.
Drill RunGroundPhysical809512Has an increased chance for a critical hit.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
SnowscapeIceStatus8
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Sacred SwordFightingPhysical9010016Ignores the target’s stat modifiers.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016
Vacuum WaveFightingSpecial4010020Inflicts regular damage with no additional effect.
DetectFightingStatus8Prevents any moves from hitting the user this turn.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
Ceaseless EdgeDarkPhysical659016
Knock OffDarkPhysical6510020Target drops its held item.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Smart StrikeSteelPhysical7012Never misses.