Pokédex › Hisuian Samurott
Hisuian Samurott — Stats & Moves (Pokémon Champions)
WaterDark Abilities: Torrent
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Hisuian Samurott / Calculate damage with Hisuian Samurott / Calculate damage against Hisuian Samurott
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 165 | 197 | — | |
| Attack | 128 | 160 | 176 | |
| Defense | 100 | 132 | 145 | |
| Sp. Atk | 120 | 152 | 167 | |
| Sp. Def | 85 | 117 | 128 | |
| Speed | 105 | 137 | 150 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | ElectricGrassFightingBugFairy |
|---|---|
| resists (1/2) | FireWaterIceGhostDarkSteel |
| immune | Psychic |
Learnset (67 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Copycat | Normal | Status | — | — | 20 | Uses the target’s last used move. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Encore | Normal | Status | — | 100 | 8 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Focus Energy | Normal | Status | — | — | 20 | Increases the user’s chance to score a critical hit. |
| Screech | Normal | Status | — | 85 | 20 | Lowers the target’s Defense by two stages. |
| Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| Grass Knot | Grass | Special | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Aqua Tail | Water | Physical | 90 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Liquidation | Water | Physical | 85 | 100 | 12 | Has a chance to lower the target’s Defense by one stage. |
| Dive | Water | Physical | 80 | 100 | 12 | User dives underwater, dodging all attacks, and hits next turn. |
| Waterfall | Water | Physical | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Razor Shell | Water | Physical | 75 | 95 | 12 | Has a chance to lower the target’s Defense by one stage. |
| Aqua Cutter | Water | Physical | 70 | 100 | 20 | |
| Flip Turn | Water | Physical | 60 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Hydro Cannon | Water | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Hydro Pump | Water | Special | 110 | 80 | 8 | Inflicts regular damage with no additional effect. |
| Surf | Water | Special | 90 | 100 | 16 | Inflicts regular damage and can hit Dive users. |
| Water Pulse | Water | Special | 60 | 100 | 20 | Has a chance to confuse the target. |
| Chilling Water | Water | Special | 50 | 100 | 20 | |
| Whirlpool | Water | Special | 35 | 85 | 16 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Soak | Water | Status | — | 100 | 20 | Changes the target’s type to Water. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Megahorn | Bug | Physical | 120 | 85 | 12 | Inflicts regular damage with no additional effect. |
| X-Scissor | Bug | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| Air Slash | Flying | Special | 75 | 95 | 16 | Has a chance to make the target flinch. |
| Drill Run | Ground | Physical | 80 | 95 | 12 | Has an increased chance for a critical hit. |
| Dig | Ground | Physical | 80 | 100 | 12 | User digs underground, dodging all attacks, and hits next turn. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. |
| Avalanche | Ice | Physical | 60 | 100 | 12 | Inflicts double damage if the user takes damage before attacking this turn. |
| Blizzard | Ice | Special | 110 | 70 | 8 | Has a chance to freeze the target. |
| Ice Beam | Ice | Special | 90 | 100 | 12 | Has a chance to freeze the target. |
| Icy Wind | Ice | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Snowscape | Ice | Status | — | — | 8 | |
| Superpower | Fighting | Physical | 120 | 100 | 8 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Sacred Sword | Fighting | Physical | 90 | 100 | 16 | Ignores the target’s stat modifiers. |
| Brick Break | Fighting | Physical | 75 | 100 | 16 | Destroys Reflect and Light Screen. |
| Upper Hand | Fighting | Physical | 65 | 100 | 16 | |
| Vacuum Wave | Fighting | Special | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Detect | Fighting | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Throat Chop | Dark | Physical | 80 | 100 | 16 | Prevents the target from using sound-based moves for two turns. |
| Lash Out | Dark | Physical | 75 | 100 | 8 | Inflicts regular damage with no additional effect. |
| Night Slash | Dark | Physical | 70 | 100 | 20 | Has an increased chance for a critical hit. |
| Sucker Punch | Dark | Physical | 70 | 100 | 8 | Only works if the target is about to use a damaging move. |
| Ceaseless Edge | Dark | Physical | 65 | 90 | 16 | |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Target drops its held item. |
| Assurance | Dark | Physical | 60 | 100 | 12 | Power is doubled if the target has already received damage this turn. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Fling | Dark | Physical | — | 100 | 12 | Throws held item at the target; power depends on the item. |
| Dark Pulse | Dark | Special | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Snarl | Dark | Special | 55 | 95 | 16 | Has a chance to lower the target’s Special Attack by one stage. |
| Taunt | Dark | Status | — | 100 | 20 | For the next few turns, the target can only use damaging moves. |
| Iron Tail | Steel | Physical | 100 | 75 | 16 | Has a chance to lower the target’s Defense by one stage. |
| Smart Strike | Steel | Physical | 70 | — | 12 | Never misses. |