Champions Stats & Counters
Pokédex › Snorlax

Snorlax — Stats & Moves (Pokémon Champions)

Normal Abilities: Immunity, Thick Fat

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Snorlax / Calculate damage with Snorlax / Calculate damage against Snorlax

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
160
235267
Attack
110
130162178
Defense
65
85117128
Sp. Atk
65
85117128
Sp. Def
110
130162178
Speed
30
508290

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFighting
immuneGhost

Learnset (83 moves)

MoveTypeCat.PowerAcc.PPEffect
Self-DestructNormalPhysical2001008User faints.
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Last ResortNormalPhysical1401008Can only be used after all of the user’s other moves have been used.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
CovetNormalPhysical6010020Takes the target’s item.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Terrain PulseNormalSpecial5010012Inflicts regular damage with no additional effect.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
BlockNormalStatus8Prevents the target from leaving battle.
YawnNormalStatus12Target sleeps at the end of the next turn.
RecycleNormalStatus12User recovers the item it last used up.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
SwallowNormalStatus12Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
StockpileNormalStatus20Stores energy up to three times for use with Spit Up and Swallow.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Belly DrumNormalStatus12User pays half its max HP to max out its Attack.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
TrailblazeGrassPhysical5010020
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Heat CrashFirePhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Fire BlastFireSpecial110858Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Chilling WaterWaterSpecial5010020
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Supercell SlamElectricPhysical1009516
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
BelchPoisonSpecial1209012Can only be used after the user has eaten a berry.
Gastro AcidPoisonStatus10012Nullifies target’s ability until it leaves battle.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
FissureGroundPhysical308Causes a one-hit KO.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hammer ArmFightingPhysical1009012Lowers user’s Speed by one stage.
Body PressFightingPhysical8010012
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AmnesiaPsychicStatus20Raises the user’s Special Defense by two stages.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
BiteDarkPhysical6010020Has a chance to make the target flinch.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Hard PressSteelPhysical10012
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
CharmFairyStatus10020Lowers the target’s Attack by two stages.