Champions Stats & Counters
Pokédex › Watchog

Watchog — Stats & Moves (Pokémon Champions)

Normal Abilities: Illuminate, Keen Eye, Analytic

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Watchog / Calculate damage with Watchog / Calculate damage against Watchog

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
60
135167
Attack
85
105137150
Defense
69
89121133
Sp. Atk
60
80112123
Sp. Def
69
89121133
Speed
77
97129141

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFighting
immuneGhost

Learnset (52 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Super FangNormalPhysical9012Inflicts damage equal to half the target’s HP.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
After YouNormalStatus16Makes the target act next this turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Mean LookNormalStatus8Prevents the target from leaving battle.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
TrailblazeGrassPhysical5010020
Bullet SeedGrassPhysical2510020Hits 2-5 times in one turn.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire PunchFirePhysical7510016Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Thunder WaveElectricStatus9020Paralyzes the target.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
DetectFightingStatus8Prevents any moves from hitting the user this turn.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
HypnosisPsychicStatus6020Puts the target to sleep.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Confuse RayGhostStatus10012Confuses the target.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
BiteDarkPhysical6010020Has a chance to make the target flinch.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.