Abilities (all 171)
Every ability that appears on a Pokémon in Pokémon Champions, sorted by how many Pokémon can have it. Each page lists the effect and every Pokémon with that ability.
- Intimidate
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. (15 Pokémon) - Torrent
Powers up Water-type moves when the Pokémon's HP is low. (12 Pokémon) - Overgrow
Powers up Grass-type moves when the Pokémon's HP is low. (12 Pokémon) - Blaze
Powers up Fire-type moves when the Pokémon's HP is low. (12 Pokémon) - Keen Eye
The Pokémon's keen eyes prevent its accuracy from being lowered. (11 Pokémon) - Levitate
By floating in the air, the Pokémon receives full immunity to all Ground-type moves. (11 Pokémon) - Inner Focus
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate. (9 Pokémon) - Flash Fire
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves. (9 Pokémon) - Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. (8 Pokémon) - Limber
The Pokémon's limber body prevents it from being paralyzed. (7 Pokémon) - Static
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it. (7 Pokémon) - Poison Point
Contact with the Pokémon may poison the attacker. (7 Pokémon) - Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. (7 Pokémon) - Anger Point
The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. (6 Pokémon) - Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon's held item. (6 Pokémon) - Tough Claws
Powers up moves that make direct contact. (6 Pokémon) - Mold Breaker
The Pokémon's moves are unimpeded by the Ability of the target. (6 Pokémon) - Sand Veil
Boosts the Pokémon's evasiveness in a sandstorm. (6 Pokémon) - Swarm
Powers up Bug-type moves when the Pokémon's HP is low. (6 Pokémon) - Snow Cloak
Boosts the Pokémon's evasiveness in snow. (6 Pokémon) - Chlorophyll
Boosts the Pokémon's Speed stat in harsh sunlight. (6 Pokémon) - Pressure
Puts other Pokémon under pressure, causing them to expend more PP to use their moves. (6 Pokémon) - Thick Fat
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. (5 Pokémon) - Prankster
Gives priority to the Pokémon's status moves. (5 Pokémon) - Hyper Cutter
The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat. (5 Pokémon) - Gluttony
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less. (5 Pokémon) - Sap Sipper
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted. (5 Pokémon) - Iron Fist
Powers up punching moves. (5 Pokémon) - Pickup
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. (5 Pokémon) - Synchronize
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. (5 Pokémon) - Cute Charm
The Pokémon may infatuate attackers that make direct contact with it. (5 Pokémon) - Rock Head
Protects the Pokémon from recoil damage. (4 Pokémon) - Healer
Sometimes cures the status conditions of the Pokémon's allies. (4 Pokémon) - Unburden
Boosts the Speed stat if the Pokémon's held item is used or lost. (4 Pokémon) - Weak Armor
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted. (4 Pokémon) - Regenerator
The Pokémon has a little of its HP restored when withdrawn from battle. (4 Pokémon) - Natural Cure
The Pokémon's status conditions are cured when it switches out. (4 Pokémon) - Swift Swim
Boosts the Pokémon's Speed stat in rain. (4 Pokémon) - Sand Force
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. (4 Pokémon) - Infiltrator
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like. (4 Pokémon) - Shed Skin
The Pokémon may cure its own status conditions by shedding its skin. (4 Pokémon) - Sheer Force
Removes any additional effects from the Pokémon's moves, but increases the moves' power. (4 Pokémon) - Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. (4 Pokémon) - Snow Warning
The Pokémon makes it snow when it enters a battle. (4 Pokémon) - Ice Body
The Pokémon gradually regains HP in snow. (4 Pokémon) - Strong Jaw
The Pokémon's strong jaw boosts the power of its biting moves. (3 Pokémon) - Scrappy
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate. (3 Pokémon) - Unnerve
Unnerves opposing Pokémon and makes them unable to eat Berries. (3 Pokémon) - Guts
It's so gutsy that having a status condition boosts the Pokémon's Attack stat. (3 Pokémon) - Sand Stream
The Pokémon summons a sandstorm when it enters a battle. (3 Pokémon) - Sand Rush
Boosts the Pokémon's Speed stat in a sandstorm. (3 Pokémon) - Huge Power
Doubles the Pokémon's Attack stat. (3 Pokémon) - Water Absorb
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage. (3 Pokémon) - Forecast
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. (3 Pokémon) - Rivalry
The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender. (3 Pokémon) - Illuminate
By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered. (3 Pokémon) - Lightning Rod
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. (3 Pokémon) - Insomnia
The Pokémon's insomnia prevents it from falling asleep. (3 Pokémon) - Flame Body
Contact with the Pokémon may burn the attacker. (3 Pokémon) - Surge Surfer
Doubles the Pokémon's Speed stat on Electric Terrain. (3 Pokémon) - Shell Armor
A hard shell protects the Pokémon from critical hits. (3 Pokémon) - Sweet Veil
Prevents the Pokémon and its allies from falling asleep. (3 Pokémon) - No Guard
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. (3 Pokémon) - Pixilate
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. (3 Pokémon) - Flower Veil
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. (3 Pokémon) - Magic Bounce
The Pokémon reflects status moves instead of getting hit by them. (3 Pokémon) - Contrary
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them. (2 Pokémon) - Speed Boost
The Pokémon's Speed stat is boosted every turn. (2 Pokémon) - Dry Skin
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. (2 Pokémon) - Anticipation
The Pokémon can sense an opposing Pokémon's dangerous moves. (2 Pokémon) - Symbiosis
The Pokémon passes its held item to an ally that has used up an item. (2 Pokémon) - Sharpness
Powers up slicing moves. (2 Pokémon) - Berserk
Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less. (2 Pokémon) - Damp
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. (2 Pokémon) - Stamina
Boosts the Defense stat when the Pokémon is hit by an attack. (2 Pokémon) - Moxie
When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat. (2 Pokémon) - Ripen
Ripens Berries and doubles their effect. (2 Pokémon) - Justified
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice. (2 Pokémon) - Tangled Feet
Boosts the Pokémon's evasiveness if it is confused. (2 Pokémon) - Adaptability
Powers up moves of the same type as the Pokémon. (2 Pokémon) - Toxic Debris
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. (2 Pokémon) - Poison Touch
May poison a target when the Pokémon makes contact. (2 Pokémon) - Cursed Body
May disable a move that has dealt damage to the Pokémon. (2 Pokémon) - Early Bird
The Pokémon awakens from sleep twice as fast as other Pokémon. (2 Pokémon) - Drought
Turns the sunlight harsh when the Pokémon enters a battle. (2 Pokémon) - Steadfast
The Pokémon's determination boosts its Speed stat every time it flinches. (2 Pokémon) - Klutz
The Pokémon can't use any held items. (2 Pokémon) - Cheek Pouch
The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect. (2 Pokémon) - Defiant
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply. (2 Pokémon) - Pickpocket
The Pokémon steals the held item from attackers that made direct contact with it. (2 Pokémon) - Aroma Veil
Protects the Pokémon and its allies from effects that prevent the use of moves. (2 Pokémon) - Illusion
The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party. (2 Pokémon) - Battle Armor
Hard armor protects the Pokémon from critical hits. (2 Pokémon) - Clear Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. (2 Pokémon) - Solar Power
In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn. (2 Pokémon) - Skill Link
Maximizes the number of times multistrike moves hit. (2 Pokémon) - Technician
Powers up weak moves so the Pokémon can deal more damage with them. (2 Pokémon) - Telepathy
The Pokémon anticipates and dodges the attacks of its allies. (2 Pokémon) - Trace
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. (2 Pokémon) - Solid Rock
Reduces the power of supereffective attacks that hit the Pokémon. (2 Pokémon) - Refrigerate
Normal-type moves become Ice-type moves. The power of those moves is boosted a little. (2 Pokémon) - Friend Guard
Reduces damage dealt to allies. (2 Pokémon) - Magic Guard
The Pokémon only takes damage from attacks. (2 Pokémon) - Mega Launcher
Powers up pulse moves. (2 Pokémon) - Pure Power
Using its pure power, the Pokémon doubles its Attack stat. (2 Pokémon) - Leaf Guard
Prevents status conditions in harsh sunlight. (2 Pokémon) - Stench
By releasing a stench when attacking, the Pokémon may cause the target to flinch. (1 Pokémon) - Stall
The Pokémon is always the last to use its moves. (1 Pokémon) - Drizzle
The Pokémon makes it rain when it enters a battle. (1 Pokémon) - Hydration
Cures the Pokémon's status conditions in rain. (1 Pokémon) - Good as Gold
A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves. (1 Pokémon) - Hospitality
When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP (1 Pokémon) - Parental Bond
Parent and child each attacks. (1 Pokémon) - Shadow Tag
The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out. (1 Pokémon) - Competitive
Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon. (1 Pokémon) - Supersweet Syrup
Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle (1 Pokémon) - Curious Medicine
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. (1 Pokémon) - Suction Cups
The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out. (1 Pokémon) - Super Luck
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. (1 Pokémon) - Purifying Salt
The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. (1 Pokémon) - Mimicry
Changes the Pokémon’s type depending on the terrain. (1 Pokémon) - Wandering Spirit
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. (1 Pokémon) - Rough Skin
The Pokémon's rough skin damages attackers that make direct contact with it. (1 Pokémon) - Harvest
May create another Berry after one is used. (1 Pokémon) - White Smoke
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. (1 Pokémon) - Queenly Majesty
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. (1 Pokémon) - Water Bubble
Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned. (1 Pokémon) - Reckless
Powers up moves that have recoil damage. (1 Pokémon) - Sand Spit
The Pokémon creates a sandstorm when it's hit by an attack. (1 Pokémon) - Supreme Overlord
When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated. (1 Pokémon) - Volt Absorb
If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. (1 Pokémon) - Electromorphosis
The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses. (1 Pokémon) - Motor Drive
The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. (1 Pokémon) - Earth Eater
If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. (1 Pokémon) - Gale Wings
Gives priority to the Pokémon's Flying-type moves while its HP is full. (1 Pokémon) - Hunger Switch
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. (1 Pokémon) - Hustle
Boosts the Pokémon's Attack stat but lowers its accuracy. (1 Pokémon) - Cud Chew
When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time. (1 Pokémon) - Disguise
Once per battle, the shroud that covers the Pokémon can protect it from an attack. (1 Pokémon) - Merciless
The Pokémon's attacks become critical hits if the target is poisoned. (1 Pokémon) - Rattled
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. (1 Pokémon) - Opportunist
If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. (1 Pokémon) - Compound Eyes
The Pokémon's compound eyes boost its accuracy. (1 Pokémon) - Marvel Scale
The Pokémon's marvelous scales boost its Defense stat if it has a status condition. (1 Pokémon) - Corrosion
The Pokémon can poison the target even if it's a Steel or Poison type. (1 Pokémon) - Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves. (1 Pokémon) - Overcoat
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores. (1 Pokémon) - Bulletproof
Protects the Pokémon from ball and bomb moves. (1 Pokémon) - Immunity
The Pokémon's immune system prevents it from being poisoned. (1 Pokémon) - Vital Spirit
The Pokémon is full of vitality, and that prevents it from falling asleep. (1 Pokémon) - Aftermath
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact. (1 Pokémon) - Slush Rush
Boosts the Pokémon's Speed stat in snow. (1 Pokémon) - Forewarn
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. (1 Pokémon) - Shield Dust
Protective dust shields the Pokémon from the additional effects of moves. (1 Pokémon) - Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn. (1 Pokémon) - Quick Draw
Enables the Pokémon to move first occasionally. (1 Pokémon) - Aerilate
Normal-type moves become Flying-type moves. The power of those moves is boosted a little. (1 Pokémon) - Sniper
If the Pokémon's attack lands a critical hit, the attack is powered up even further. (1 Pokémon) - Armor Tail
The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies. (1 Pokémon) - Stance Change
The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield. (1 Pokémon) - Screen Cleaner
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. (1 Pokémon) - Fur Coat
Halves the damage from physical moves. (1 Pokémon) - Filter
Reduces the power of supereffective attacks that hit the Pokémon. (1 Pokémon) - Plus
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. (1 Pokémon) - Poison Heal
If poisoned, the Pokémon has its HP restored instead of taking damage. (1 Pokémon) - Zero to Hero
The Pokémon transforms into its Hero Form when it switches out. (1 Pokémon) - Magma Armor
The Pokémon’s hot magma coating prevents it from being frozen. (1 Pokémon) - Magician
The Pokémon steals the held item from any target it hits with a move. (1 Pokémon) - Mummy
Contact with the Pokémon changes the attacker’s Ability to Mummy. (1 Pokémon) - Moody
Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered. (1 Pokémon) - Receiver
The Pokémon copies the Ability of a defeated ally. (1 Pokémon)