Builds › Oranguru
Oranguru Build & Best Moveset
NormalPsychic Role: Wall
A wall build put together from Oranguru's base stats. It does more work absorbing hits and staying in than trading damage. Stat points go to HP 32, Sp. Def 32, Defense 2 with a Calm nature. Base stats & learnset / How to counter Oranguru
Stat point spread (66 total, max 32 per stat)
| Stat | Base | Points | Nature | Actual (Lv50) |
|---|---|---|---|---|
| HP | 90 | 32 | — | 197 |
| Attack | 60 | 0 | ↓0.9 | 72 |
| Defense | 80 | 2 | — | 102 |
| Sp. Atk | 90 | 0 | — | 110 |
| Sp. Def | 110 | 32 | ↑1.1 | 178 |
| Speed | 60 | 0 | — | 80 |
Nature: Calm (Sp. Def ↑ / Attack ↓). Drop the offensive stat it never uses and raise the side you want to absorb with.
Best moveset
| Move | Type | Cat. | Power | Acc. | Role |
|---|---|---|---|---|---|
| Hyper Voice | Normal | Special | 90 | 100 | Same-type main attack. |
| Psychic | Psychic | Special | 90 | 100 | Same-type secondary attack. |
| Rest | Psychic | Status | — | — | Recover and stay in. |
| Yawn | Normal | Status | — | — | Restrict what the opponent can do. |
Held item options
This build is generated mechanically from base stats and the learnset, so treat it as a starting point and shift the spread or a move to suit what you expect to face.