Builds › Pelipper
Pelipper Build & Best Moveset
WaterFlying Role: Balanced
A balanced build put together from Pelipper's base stats. No single number stands out, so moves and the held item decide its role. Stat points go to Sp. Atk 32, Speed 32, HP 2 with a Modest nature. Base stats & learnset / How to counter Pelipper
Stat point spread (66 total, max 32 per stat)
| Stat | Base | Points | Nature | Actual (Lv50) |
|---|---|---|---|---|
| HP | 60 | 2 | — | 137 |
| Attack | 50 | 0 | ↓0.9 | 63 |
| Defense | 100 | 0 | — | 120 |
| Sp. Atk | 95 | 32 | ↑1.1 | 161 |
| Sp. Def | 70 | 0 | — | 90 |
| Speed | 65 | 32 | — | 117 |
Nature: Modest (Sp. Atk ↑ / Attack ↓). Few opponents can be outsped anyway, so take the damage over the Speed.
Best moveset
| Move | Type | Cat. | Power | Acc. | Role |
|---|---|---|---|---|---|
| Surf | Water | Special | 90 | 100 | Same-type main attack. |
| Hurricane | Flying | Special | 110 | 70 | Same-type secondary attack. |
| Uproar | Normal | Special | 90 | 100 | Coverage with a Normal-type move. |
| Protect | Normal | Status | — | — | Scout and buy chip-damage turns. |
Held item options
This build is generated mechanically from base stats and the learnset, so treat it as a starting point and shift the spread or a move to suit what you expect to face.