Pokédex › Aegislash (Blade)
Aegislash (Blade) — Stats & Moves (Pokémon Champions)
SteelGhost Abilities: Stance Change
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Aegislash (Blade) / Calculate damage with Aegislash (Blade) / Calculate damage against Aegislash (Blade)
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 135 | 167 | — | |
| Attack | 160 | 192 | 211 | |
| Defense | 70 | 102 | 112 | |
| Sp. Atk | 160 | 192 | 211 | |
| Sp. Def | 70 | 102 | 112 | |
| Speed | 80 | 112 | 123 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | FireGroundGhostDark |
|---|---|
| resists (1/2) | GrassIceFlyingPsychicRockDragonSteelFairy |
| resists (1/4) | Bug |
| immune | NormalFightingPoison |
Learnset (45 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Double Hit | Normal | Physical | 35 | 90 | 12 | Hits twice in one turn. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Block | Normal | Status | — | — | 8 | Prevents the target from leaving battle. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Attract | Normal | Status | — | 100 | 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Screech | Normal | Status | — | 85 | 20 | Lowers the target’s Defense by two stages. |
| Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| Solar Blade | Grass | Physical | 125 | 100 | 12 | Requires a turn to charge before attacking. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| Air Slash | Flying | Special | 75 | 95 | 16 | Has a chance to make the target flinch. |
| Head Smash | Rock | Physical | 150 | 80 | 8 | User receives 1/2 the damage inflicted in recoil. |
| Rock Slide | Rock | Physical | 75 | 90 | 12 | Has a chance to make the target flinch. |
| Wide Guard | Rock | Status | — | — | 12 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| Close Combat | Fighting | Physical | 120 | 100 | 8 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Sacred Sword | Fighting | Physical | 90 | 100 | 16 | Ignores the target’s stat modifiers. |
| Brick Break | Fighting | Physical | 75 | 100 | 16 | Destroys Reflect and Light Screen. |
| Reversal | Fighting | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 16 | Has a chance to make the target flinch. |
| Psycho Cut | Psychic | Physical | 70 | 100 | 20 | Has an increased chance for a critical hit. |
| Power Trick | Psychic | Status | — | — | 12 | User swaps Attack and Defense. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| Poltergeist | Ghost | Physical | 110 | 90 | 8 | Inflicts regular damage with no additional effect. |
| Shadow Claw | Ghost | Physical | 70 | 100 | 16 | Has an increased chance for a critical hit. |
| Shadow Sneak | Ghost | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Destiny Bond | Ghost | Status | — | — | 8 | If the user faints this turn, the target automatically will, too. |
| Night Slash | Dark | Physical | 70 | 100 | 20 | Has an increased chance for a critical hit. |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Iron Head | Steel | Physical | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Gyro Ball | Steel | Physical | — | 100 | 8 | Power raises when the user has lower Speed, up to a maximum of 150. |
| Steel Beam | Steel | Special | 140 | 95 | 8 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Flash Cannon | Steel | Special | 80 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| King’s Shield | Steel | Status | — | — | 8 | Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. |
| Iron Defense | Steel | Status | — | — | 16 | Raises the user’s Defense by two stages. |
| Metal Sound | Steel | Status | — | 85 | 20 | Lowers the target’s Special Defense by two stages. |