Champions Stats & Counters
Pokédex › Mega Aerodactyl

Mega Aerodactyl — Stats & Moves (Pokémon Champions)

RockFlying Abilities: Tough Claws

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Aerodactyl / Calculate damage with Mega Aerodactyl / Calculate damage against Mega Aerodactyl

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
80
155187
Attack
135
155187205
Defense
85
105137150
Sp. Atk
70
90122134
Sp. Def
95
115147161
Speed
150
170202222

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterElectricIceRockSteel
resists (1/2)NormalFirePoisonFlyingBug
immuneGround

Learnset (58 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
WhirlwindNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
Sky AttackFlyingPhysical140908User charges for one turn before attacking. Has a chance to make the target flinch.
FlyFlyingPhysical909516User flies high into the air, dodging all attacks, and hits next turn.
Aerial AceFlyingPhysical6020Never misses.
Dual WingbeatFlyingPhysical409012Inflicts regular damage with no additional effect.
HurricaneFlyingSpecial1107012Has a chance to confuse the target.
TailwindFlyingStatus16For three turns, friendly Pokémon have doubled Speed.
RoostFlyingStatus8Heals the user by half its max HP.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
Meteor BeamRockSpecial1209012Inflicts regular damage with no additional effect.
Ancient PowerRockSpecial601008Has a chance to raise all of the user’s stats by one stage.
Wide GuardRockStatus12Prevents any multi-target moves from hitting friendly Pokémon this turn.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon ClawDragonPhysical8010016Inflicts regular damage with no additional effect.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
Dragon DanceDragonStatus20Raises the user’s Attack and Speed by one stage.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Steel WingSteelPhysical709020Has a chance to raise the user’s Defense by one stage.