Champions Stats & Counters
Pokédex › Alakazam

Alakazam — Stats & Moves (Pokémon Champions)

Psychic Abilities: Synchronize, Inner Focus

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Alakazam build & best moveset / Best counters to Alakazam / Calculate damage with Alakazam / Calculate damage against Alakazam

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
55
130162—
Attack
50
70102112
Defense
45
6597106
Sp. Atk
135
155187205
Sp. Def
95
115147161
Speed
120
140172189

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakBugGhostDark
resists (1/2)FightingPsychic

Learnset (60 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Tri AttackNormalSpecial8010012Has a chance to burn, freeze, or paralyze the target.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
EncoreNormalStatus—1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
SafeguardNormalStatus——20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus——12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus—10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus——12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus——8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus——12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RecoverNormalStatus——8Heals the user by half its max HP.
Double TeamNormalStatus——16Raises the user’s evasion by one stage.
DisableNormalStatus—10020Disables the target’s last used move for 1-8 turns.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Grass KnotGrassSpecial—10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Sunny DayFireStatus——8Changes the weather to sunny for five turns.
Rain DanceWaterStatus——8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Thunder WaveElectricStatus—9020Paralyzes the target.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Psycho CutPsychicPhysical7010020Has an increased chance for a critical hit.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Speed SwapPsychicStatus——12Exchanges the user’s Speed with the target’s.
Psychic TerrainPsychicStatus——12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Ally SwitchPsychicStatus——16User switches places with the friendly Pokémon opposite it.
Magic RoomPsychicStatus——12Negates held items for five turns.
Wonder RoomPsychicStatus——12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Guard SplitPsychicStatus——12Averages Defense and Special Defense with the target.
Trick RoomPsychicStatus——8For five turns, slower Pokémon will act before faster Pokémon.
Guard SwapPsychicStatus——12User swaps Defense and Special Defense changes with the target.
Power SwapPsychicStatus——12User swaps Attack and Special Attack changes with the target.
Calm MindPsychicStatus——20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus——12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus——12User and target swap abilities.
Role PlayPsychicStatus——12Copies the target’s ability.
TrickPsychicStatus—10012User and target swap items.
RestPsychicStatus——8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus——20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus——20Reduces damage from special attacks by 50% for five turns.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical—10012Throws held item at the target; power depends on the item.
Nasty PlotDarkStatus——20Raises the user’s Special Attack by two stages.
TauntDarkStatus—10020For the next few turns, the target can only use damaging moves.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
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