Pokédex › Araquanid
Araquanid — Stats & Moves (Pokémon Champions)
WaterBug Abilities: Water Bubble, Water Absorb
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Araquanid / Calculate damage with Araquanid / Calculate damage against Araquanid
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 143 | 175 | — | |
| Attack | 90 | 122 | 134 | |
| Defense | 112 | 144 | 158 | |
| Sp. Atk | 70 | 102 | 112 | |
| Sp. Def | 152 | 184 | 202 | |
| Speed | 62 | 94 | 103 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | ElectricFlyingRock |
|---|---|
| resists (1/2) | WaterIceFightingGroundSteel |
Learnset (51 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Endeavor | Normal | Physical | — | 100 | 8 | Lowers the target’s HP to equal the user’s. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Spit Up | Normal | Special | — | 100 | 12 | Power is 100 times the amount of energy Stockpiled. |
| Entrainment | Normal | Status | — | 100 | 16 | Copies the user’s ability onto the target. |
| Stockpile | Normal | Status | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Attract | Normal | Status | — | 100 | 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Liquidation | Water | Physical | 85 | 100 | 12 | Has a chance to lower the target’s Defense by one stage. |
| Dive | Water | Physical | 80 | 100 | 12 | User dives underwater, dodging all attacks, and hits next turn. |
| Waterfall | Water | Physical | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Hydro Pump | Water | Special | 110 | 80 | 8 | Inflicts regular damage with no additional effect. |
| Surf | Water | Special | 90 | 100 | 16 | Inflicts regular damage and can hit Dive users. |
| Water Pulse | Water | Special | 60 | 100 | 20 | Has a chance to confuse the target. |
| Chilling Water | Water | Special | 50 | 100 | 20 | |
| Soak | Water | Status | — | 100 | 20 | Changes the target’s type to Water. |
| Aqua Ring | Water | Status | — | — | 20 | Restores 1/16 of the user’s max HP each turn. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Lunge | Bug | Physical | 80 | 100 | 16 | Lowers the target’s Attack by one stage after inflicting damage. |
| X-Scissor | Bug | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Leech Life | Bug | Physical | 80 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Skitter Smack | Bug | Physical | 70 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Bug Bite | Bug | Physical | 60 | 100 | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Pounce | Bug | Physical | 50 | 100 | 20 | |
| Bug Buzz | Bug | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Infestation | Bug | Special | 20 | 100 | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Sticky Web | Bug | Status | — | — | 20 | Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. |
| Wide Guard | Rock | Status | — | — | 12 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | Has a chance to poison the target. |
| Blizzard | Ice | Special | 110 | 70 | 8 | Has a chance to freeze the target. |
| Ice Beam | Ice | Special | 90 | 100 | 12 | Has a chance to freeze the target. |
| Icy Wind | Ice | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Mirror Coat | Psychic | Special | — | 100 | 20 | Inflicts twice the damage the user received from the last special hit it took. |
| Magic Room | Psychic | Status | — | — | 12 | Negates held items for five turns. |
| Wonder Room | Psychic | Status | — | — | 12 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Power Split | Psychic | Status | — | — | 12 | Averages Attack and Special Attack with the target. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| Crunch | Dark | Physical | 80 | 100 | 16 | Has a chance to lower the target’s Defense by one stage. |
| Bite | Dark | Physical | 60 | 100 | 20 | Has a chance to make the target flinch. |
| Iron Defense | Steel | Status | — | — | 16 | Raises the user’s Defense by two stages. |