Champions Stats & Counters
Pokédex › Araquanid

Araquanid — Stats & Moves (Pokémon Champions)

WaterBug Abilities: Water Bubble, Water Absorb

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Araquanid / Calculate damage with Araquanid / Calculate damage against Araquanid

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
68
143175
Attack
70
90122134
Defense
92
112144158
Sp. Atk
50
70102112
Sp. Def
132
152184202
Speed
42
6294103

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakElectricFlyingRock
resists (1/2)WaterIceFightingGroundSteel

Learnset (51 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Spit UpNormalSpecial10012Power is 100 times the amount of energy Stockpiled.
EntrainmentNormalStatus10016Copies the user’s ability onto the target.
StockpileNormalStatus20Stores energy up to three times for use with Spit Up and Swallow.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TrailblazeGrassPhysical5010020
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
LiquidationWaterPhysical8510012Has a chance to lower the target’s Defense by one stage.
DiveWaterPhysical8010012User dives underwater, dodging all attacks, and hits next turn.
WaterfallWaterPhysical8010016Has a chance to make the target flinch.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020
SoakWaterStatus10020Changes the target’s type to Water.
Aqua RingWaterStatus20Restores 1/16 of the user’s max HP each turn.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
LungeBugPhysical8010016Lowers the target’s Attack by one stage after inflicting damage.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
Leech LifeBugPhysical8010012Drains half the damage inflicted to heal the user.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
Bug BiteBugPhysical6010020If target has a berry, inflicts double damage and uses the berry.
PounceBugPhysical5010020
Bug BuzzBugSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
InfestationBugSpecial2010020Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sticky WebBugStatus20Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
Wide GuardRockStatus12Prevents any multi-target moves from hitting friendly Pokémon this turn.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Mirror CoatPsychicSpecial10020Inflicts twice the damage the user received from the last special hit it took.
Magic RoomPsychicStatus12Negates held items for five turns.
Wonder RoomPsychicStatus12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Power SplitPsychicStatus12Averages Attack and Special Attack with the target.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
BiteDarkPhysical6010020Has a chance to make the target flinch.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.