Champions Stats & Counters
Pokédex › Archaludon

Archaludon — Stats & Moves (Pokémon Champions)

SteelDragon Abilities: Stamina, Sturdy

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Archaludon / Calculate damage with Archaludon / Calculate damage against Archaludon

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
90
165197
Attack
105
125157172
Defense
130
150182200
Sp. Atk
125
145177194
Sp. Def
65
85117128
Speed
85
105137150

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFightingGround
resists (1/2)NormalWaterElectricFlyingPsychicBugRockSteel
resists (1/4)Grass
immunePoison

Learnset (51 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Electro ShotElectricSpecial13010012
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Thunder WaveElectricStatus9020Paralyzes the target.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
Meteor BeamRockSpecial1209012Inflicts regular damage with no additional effect.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Aura SphereFightingSpecial8020Never misses.
Mirror CoatPsychicSpecial10020Inflicts twice the damage the user received from the last special hit it took.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Dragon ClawDragonPhysical8010016Inflicts regular damage with no additional effect.
Breaking SwipeDragonPhysical6010016Lowers the target’s Attack by one stage after inflicting damage.
Dragon TailDragonPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
Draco MeteorDragonSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
Dragon CheerDragonStatus16
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Hard PressSteelPhysical10012
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Metal BurstSteelPhysical10012Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Gyro BallSteelPhysical1008Power raises when the user has lower Speed, up to a maximum of 150.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Metal SoundSteelStatus8520Lowers the target’s Special Defense by two stages.