Champions Stats & Counters
Pokédex › Aurorus

Aurorus — Stats & Moves (Pokémon Champions)

RockIce Abilities: Refrigerate, Snow Warning

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Aurorus / Calculate damage with Aurorus / Calculate damage against Aurorus

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
123
198230
Attack
77
97129141
Defense
72
92124136
Sp. Atk
99
119151166
Sp. Def
92
112144158
Speed
58
78110121

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakFightingSteel
2x weakWaterGrassGroundRock
resists (1/2)NormalIcePoisonFlying

Learnset (56 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chilling WaterWaterSpecial5010020
Rain DanceWaterStatus8Changes the weather to rain for five turns.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
DischargeElectricSpecial8010016Has a chance to paralyze the target.
Thunder WaveElectricStatus9020Paralyzes the target.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
Meteor BeamRockSpecial1209012Inflicts regular damage with no additional effect.
Ancient PowerRockSpecial601008Has a chance to raise all of the user’s stats by one stage.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Ice SpinnerIcePhysical8010016
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
Icicle SpearIcePhysical2510020Hits 2-5 times in one turn.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Freeze-DryIceSpecial7010020Super-effective against Water.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
SnowscapeIceStatus8
Aurora VeilIceStatus20Reduces damage five turns, but must be used during hail.
HazeIceStatus20Resets all Pokémon’s stats, accuracy, and evasion.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Mirror CoatPsychicSpecial10020Inflicts twice the damage the user received from the last special hit it took.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.