Pokédex › Basculegion (F)
Basculegion (F) — Stats & Moves (Pokémon Champions)
WaterGhost Abilities: Rattled
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Basculegion (F) / Calculate damage with Basculegion (F) / Calculate damage against Basculegion (F)
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 195 | 227 | — | |
| Attack | 112 | 144 | 158 | |
| Defense | 85 | 117 | 128 | |
| Sp. Atk | 120 | 152 | 167 | |
| Sp. Def | 95 | 127 | 139 | |
| Speed | 98 | 130 | 143 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | ElectricGrassGhostDark |
|---|---|
| resists (1/2) | FireWaterIcePoisonBugSteel |
| immune | NormalFighting |
Learnset (49 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Double-Edge | Normal | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Thrash | Normal | Physical | 120 | 100 | 12 | Hits every turn for 2-3 turns, then confuses the user. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Endeavor | Normal | Physical | — | 100 | 8 | Lowers the target’s HP to equal the user’s. |
| Flail | Normal | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Uproar | Normal | Special | 90 | 100 | 12 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Pain Split | Normal | Status | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Wave Crash | Water | Physical | 120 | 100 | 12 | |
| Liquidation | Water | Physical | 85 | 100 | 12 | Has a chance to lower the target’s Defense by one stage. |
| Waterfall | Water | Physical | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Flip Turn | Water | Physical | 60 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Hydro Pump | Water | Special | 110 | 80 | 8 | Inflicts regular damage with no additional effect. |
| Muddy Water | Water | Special | 90 | 85 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Surf | Water | Special | 90 | 100 | 16 | Inflicts regular damage and can hit Dive users. |
| Water Pulse | Water | Special | 60 | 100 | 20 | Has a chance to confuse the target. |
| Chilling Water | Water | Special | 50 | 100 | 20 | |
| Whirlpool | Water | Special | 35 | 85 | 16 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Soak | Water | Status | — | 100 | 20 | Changes the target’s type to Water. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Head Smash | Rock | Physical | 150 | 80 | 8 | User receives 1/2 the damage inflicted in recoil. |
| Mud Shot | Ground | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Ice Fang | Ice | Physical | 65 | 95 | 16 | Has a chance to freeze the target and a chance to make the target flinch. |
| Blizzard | Ice | Special | 110 | 70 | 8 | Has a chance to freeze the target. |
| Ice Beam | Ice | Special | 90 | 100 | 12 | Has a chance to freeze the target. |
| Icy Wind | Ice | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Snowscape | Ice | Status | — | — | 8 | |
| Psychic Fangs | Psychic | Physical | 85 | 100 | 12 | Destroys Reflect and Light Screen. |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 16 | Has a chance to make the target flinch. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Phantom Force | Ghost | Physical | 90 | 100 | 12 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Last Respects | Ghost | Physical | 50 | 100 | 12 | |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Hex | Ghost | Special | 65 | 100 | 12 | Has double power if the target has a major status ailment. |
| Night Shade | Ghost | Special | — | 100 | 16 | Inflicts damage equal to the user’s level. |
| Spite | Ghost | Status | — | 100 | 12 | Lowers the PP of the target’s last used move by 4. |
| Confuse Ray | Ghost | Status | — | 100 | 12 | Confuses the target. |
| Outrage | Dragon | Physical | 120 | 100 | 12 | Hits every turn for 2-3 turns, then confuses the user. |
| Scale Shot | Dragon | Physical | 25 | 90 | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| Crunch | Dark | Physical | 80 | 100 | 16 | Has a chance to lower the target’s Defense by one stage. |
| Bite | Dark | Physical | 60 | 100 | 20 | Has a chance to make the target flinch. |