Champions Stats & Counters
Pokédex › Camerupt

Camerupt — Stats & Moves (Pokémon Champions)

FireGround Abilities: Magma Armor, Solid Rock

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Camerupt / Calculate damage with Camerupt / Calculate damage against Camerupt

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
70
145177
Attack
100
120152167
Defense
70
90122134
Sp. Atk
105
125157172
Sp. Def
75
95127139
Speed
40
6092101

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakWater
2x weakGround
resists (1/2)FirePoisonBugSteelFairy
immuneElectric

Learnset (67 moves)

MoveTypeCat.PowerAcc.PPEffect
Self-DestructNormalPhysical2001008User faints.
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Spit UpNormalSpecial10012Power is 100 times the amount of energy Stockpiled.
HowlNormalStatus20Raises the user’s Attack by one stage.
YawnNormalStatus12Target sleeps at the end of the next turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
SwallowNormalStatus12Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
StockpileNormalStatus20Stores energy up to three times for use with Spit Up and Swallow.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
TrailblazeGrassPhysical5010020
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
GrowthNormalStatus20Raises the user’s Attack and Special Attack by one stage.
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Temper FlareFirePhysical7510012
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
Heat CrashFirePhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
EruptionFireSpecial1501008Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Lava PlumeFireSpecial8010016Has a chance to burn the target.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
Ancient PowerRockSpecial601008Has a chance to raise all of the user’s stats by one stage.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
FissureGroundPhysical308Causes a one-hit KO.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Body PressFightingPhysical8010012
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AmnesiaPsychicStatus20Raises the user’s Special Defense by two stages.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
CharmFairyStatus10020Lowers the target’s Attack by two stages.