Champions Stats & Counters
Pokédex › Ceruledge

Ceruledge — Stats & Moves (Pokémon Champions)

FireGhost Abilities: Flash Fire

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Ceruledge / Calculate damage with Ceruledge / Calculate damage against Ceruledge

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
75
150182
Attack
125
145177194
Defense
80
100132145
Sp. Atk
60
80112123
Sp. Def
100
120152167
Speed
85
105137150

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGroundRockGhostDark
resists (1/2)FireGrassIcePoisonSteelFairy
resists (1/4)Bug
immuneNormalFighting

Learnset (55 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
DisableNormalStatus10020Disables the target’s last used move for 1-8 turns.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Solar BladeGrassPhysical12510012Requires a turn to charge before attacking.
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Bitter BladeFirePhysical9010012
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
Burn UpFireSpecial1301008Removes the user’s Fire type after inflicting damage.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Lava PlumeFireSpecial8010016Has a chance to burn the target.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
Clear SmogPoisonSpecial5016Removes all of the target’s stat modifiers.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Vacuum WaveFightingSpecial4010020Inflicts regular damage with no additional effect.
Quick GuardFightingStatus16Prevents any priority moves from hitting friendly Pokémon this turn.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
Psycho CutPsychicPhysical7010020Has an increased chance for a critical hit.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Ally SwitchPsychicStatus16User switches places with the friendly Pokémon opposite it.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
PoltergeistGhostPhysical110908Inflicts regular damage with no additional effect.
Phantom ForceGhostPhysical9010012User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow SneakGhostPhysical4010020Inflicts regular damage with no additional effect.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
Destiny BondGhostStatus8If the user faints this turn, the target automatically will, too.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Confuse RayGhostStatus10012Confuses the target.
Dragon ClawDragonPhysical8010016Inflicts regular damage with no additional effect.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.