Champions Stats & Counters
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Chandelure — Stats & Moves (Pokémon Champions)

GhostFire Abilities: Flash Fire, Flame Body

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Chandelure / Calculate damage with Chandelure / Calculate damage against Chandelure

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
60
135167
Attack
55
75107117
Defense
90
110142156
Sp. Atk
145
165197216
Sp. Def
90
110142156
Speed
80
100132145

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGroundRockGhostDark
resists (1/2)FireGrassIcePoisonSteelFairy
resists (1/4)Bug
immuneNormalFighting

Learnset (54 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
MinimizeNormalStatus12Raises the user’s evasion by two stages.
Double TeamNormalStatus16Raises the user’s evasion by one stage.
TrailblazeGrassPhysical5010020
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Temper FlareFirePhysical7510012
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
InfernoFireSpecial100508Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Mystical FireFireSpecial7510012Has a chance to lower the target’s Special Attack by one stage.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
Clear SmogPoisonSpecial5016Removes all of the target’s stat modifiers.
Acid ArmorPoisonStatus20Raises the user’s Defense by two stages.
HazeIceStatus20Resets all Pokémon’s stats, accuracy, and evasion.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Power SplitPsychicStatus12Averages Attack and Special Attack with the target.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
PoltergeistGhostPhysical110908Inflicts regular damage with no additional effect.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Confuse RayGhostStatus10012Confuses the target.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
MementoDarkStatus10012Lowers the target’s Attack and Special Attack by two stages. User faints.