Champions Stats & Counters
Pokédex › Mega Charizard X

Mega Charizard X — Stats & Moves (Pokémon Champions)

FireDragon Abilities: Tough Claws

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Charizard X / Calculate damage with Mega Charizard X / Calculate damage against Mega Charizard X

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
78
153185
Attack
130
150182200
Defense
111
131163179
Sp. Atk
130
150182200
Sp. Def
85
105137150
Speed
100
120152167

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakGroundRockDragon
resists (1/2)ElectricBugSteel
resists (1/4)FireGrass

Learnset (72 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Belly DrumNormalStatus12User pays half its max HP to max out its Attack.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Temper FlareFirePhysical7510012
Fire PunchFirePhysical7510016Has a chance to burn the target.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
Heat CrashFirePhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Blast BurnFireSpecial150908User foregoes its next turn to recharge.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
InfernoFireSpecial100508Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
FlyFlyingPhysical909516User flies high into the air, dodging all attacks, and hits next turn.
Aerial AceFlyingPhysical6020Never misses.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
HurricaneFlyingSpecial1107012Has a chance to confuse the target.
Air SlashFlyingSpecial759516Has a chance to make the target flinch.
Air CutterFlyingSpecial609520Has an increased chance for a critical hit.
RoostFlyingStatus8Heals the user by half its max HP.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Ancient PowerRockSpecial601008Has a chance to raise all of the user’s stats by one stage.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Dragon RushDragonPhysical1007512Has a chance to make the target flinch.
Dragon ClawDragonPhysical8010016Inflicts regular damage with no additional effect.
Breaking SwipeDragonPhysical6010016Lowers the target’s Attack by one stage after inflicting damage.
Dragon TailDragonPhysical609012Ends wild battles. Forces trainers to switch Pokémon.
Scale ShotDragonPhysical259020Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
Dragon CheerDragonStatus16
Dragon DanceDragonStatus20Raises the user’s Attack and Speed by one stage.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
BiteDarkPhysical6010020Has a chance to make the target flinch.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Beat UpDarkPhysical10012Hits once for every conscious Pokémon the trainer has.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Steel WingSteelPhysical709020Has a chance to raise the user’s Defense by one stage.