Champions Stats & Counters
Pokédex › Chesnaught

Chesnaught — Stats & Moves (Pokémon Champions)

GrassFighting Abilities: Overgrow

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Chesnaught / Calculate damage with Chesnaught / Calculate damage against Chesnaught

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
88
163195
Attack
107
127159174
Defense
122
142174191
Sp. Atk
74
94126138
Sp. Def
75
95127139
Speed
64
84116127

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakFlying
2x weakFireIcePoisonPsychicFairy
resists (1/2)WaterElectricGrassGroundRockDark

Learnset (87 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
FeintNormalPhysical3010012Hits through Protect and Detect.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Super FangNormalPhysical9012Inflicts damage equal to half the target’s HP.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Belly DrumNormalStatus12User pays half its max HP to max out its Attack.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Wood HammerGrassPhysical12010016User receives 1/3 the damage inflicted in recoil.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Grassy GlideGrassPhysical5510020Inflicts regular damage with no additional effect.
TrailblazeGrassPhysical5010020
Bullet SeedGrassPhysical2510020Hits 2-5 times in one turn.
Frenzy PlantGrassSpecial150908User foregoes its next turn to recharge.
Leaf StormGrassSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Spiky ShieldGrassStatus8Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
Grassy TerrainGrassStatus12For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
SynthesisGrassStatus8Heals the user by half its max HP. Affected by weather.
GrowthNormalStatus20Raises the user’s Attack and Special Attack by one stage.
Leech SeedGrassStatus9012Seeds the target, stealing HP from it every turn.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Pin MissileBugPhysical259520Hits 2-5 times in one turn.
Aerial AceFlyingPhysical6020Never misses.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
Wide GuardRockStatus12Prevents any multi-target moves from hitting friendly Pokémon this turn.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
SpikesGroundStatus20Scatters Spikes, hurting opposing Pokémon that switch in.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hammer ArmFightingPhysical1009012Lowers user’s Speed by one stage.
Body PressFightingPhysical8010012
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
CoachingFightingStatus12Inflicts regular damage with no additional effect.
Quick GuardFightingStatus16Prevents any priority moves from hitting friendly Pokémon this turn.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon ClawDragonPhysical8010016Inflicts regular damage with no additional effect.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Knock OffDarkPhysical6510020Target drops its held item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Steel RollerSteelPhysical1301008Inflicts regular damage with no additional effect.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Gyro BallSteelPhysical1008Power raises when the user has lower Speed, up to a maximum of 150.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.