Champions Stats & Counters
Pokédex › Clawitzer

Clawitzer — Stats & Moves (Pokémon Champions)

Water Abilities: Mega Launcher

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Clawitzer / Calculate damage with Clawitzer / Calculate damage against Clawitzer

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
71
146178
Attack
73
93125137
Defense
88
108140154
Sp. Atk
120
140172189
Sp. Def
89
109141155
Speed
59
79111122

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakElectricGrass
resists (1/2)FireWaterIceSteel

Learnset (52 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Terrain PulseNormalSpecial5010012Inflicts regular damage with no additional effect.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
EntrainmentNormalStatus10016Copies the user’s ability onto the target.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
CrabhammerWaterPhysical1009512Has an increased chance for a critical hit.
Aqua TailWaterPhysical909012Inflicts regular damage with no additional effect.
LiquidationWaterPhysical8510012Has a chance to lower the target’s Defense by one stage.
DiveWaterPhysical8010012User dives underwater, dodging all attacks, and hits next turn.
WaterfallWaterPhysical8010016Has a chance to make the target flinch.
Flip TurnWaterPhysical6010020Inflicts regular damage with no additional effect.
Aqua JetWaterPhysical4010020Inflicts regular damage with no additional effect.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
Muddy WaterWaterSpecial908512Has a chance to lower the target’s accuracy by one stage.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020
Rain DanceWaterStatus8Changes the weather to rain for five turns.
U-turnBugPhysical7010020User must switch out after attacking.
PounceBugPhysical5010020
BounceFlyingPhysical85858User bounces high into the air, dodging all attacks, and hits next turn.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
Sludge WavePoisonSpecial9510012Has a chance to poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
VenoshockPoisonSpecial6510012Inflicts double damage if the target is Poisoned.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Aura SphereFightingSpecial8020Never misses.
Heal PulsePsychicStatus12Heals the target for half its max HP.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
ThiefDarkPhysical6010020Takes the target’s item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.