Champions Stats & Counters
Pokédex › Corviknight

Corviknight — Stats & Moves (Pokémon Champions)

FlyingSteel Abilities: Pressure, Unnerve

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Corviknight / Calculate damage with Corviknight / Calculate damage against Corviknight

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
98
173205
Attack
87
107139152
Defense
105
125157172
Sp. Atk
53
73105115
Sp. Def
85
105137150
Speed
67
87119130

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireElectric
resists (1/2)NormalFlyingPsychicDragonSteelFairy
resists (1/4)GrassBug
immunePoisonGround

Learnset (55 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
U-turnBugPhysical7010020User must switch out after attacking.
Sky AttackFlyingPhysical140908User charges for one turn before attacking. Has a chance to make the target flinch.
Brave BirdFlyingPhysical12010016User receives 1/3 the damage inflicted in recoil.
FlyFlyingPhysical909516User flies high into the air, dodging all attacks, and hits next turn.
Drill PeckFlyingPhysical8010020Inflicts regular damage with no additional effect.
PluckFlyingPhysical6010020If target has a berry, inflicts double damage and uses the berry.
Aerial AceFlyingPhysical6020Never misses.
Dual WingbeatFlyingPhysical409012Inflicts regular damage with no additional effect.
HurricaneFlyingSpecial1107012Has a chance to confuse the target.
Air SlashFlyingSpecial759516Has a chance to make the target flinch.
Air CutterFlyingSpecial609520Has an increased chance for a critical hit.
DefogFlyingStatus16Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
TailwindFlyingStatus16For three turns, friendly Pokémon have doubled Speed.
RoostFlyingStatus8Heals the user by half its max HP.
Feather DanceFlyingStatus10016Lowers the target’s Attack by two stages.
Body PressFightingPhysical8010012
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Power TripDarkPhysical2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Steel WingSteelPhysical709020Has a chance to raise the user’s Defense by one stage.
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Metal SoundSteelStatus8520Lowers the target’s Special Defense by two stages.