Pokédex › Hisuian Decidueye
Hisuian Decidueye — Stats & Moves (Pokémon Champions)
GrassFighting Abilities: Overgrow
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Hisuian Decidueye / Calculate damage with Hisuian Decidueye / Calculate damage against Hisuian Decidueye
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 163 | 195 | — | |
| Attack | 132 | 164 | 180 | |
| Defense | 100 | 132 | 145 | |
| Sp. Atk | 115 | 147 | 161 | |
| Sp. Def | 115 | 147 | 161 | |
| Speed | 80 | 112 | 123 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 4x weak | Flying |
|---|---|
| 2x weak | FireIcePoisonPsychicFairy |
| resists (1/2) | WaterElectricGrassGroundRockDark |
Learnset (66 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Baton Pass | Normal | Status | — | — | 20 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Double Team | Normal | Status | — | — | 16 | Raises the user’s evasion by one stage. |
| Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| Leaf Blade | Grass | Physical | 90 | 100 | 16 | Has an increased chance for a critical hit. |
| Seed Bomb | Grass | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| Bullet Seed | Grass | Physical | 25 | 100 | 20 | Hits 2-5 times in one turn. |
| Frenzy Plant | Grass | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Leaf Storm | Grass | Special | 130 | 90 | 8 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Energy Ball | Grass | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Grass Knot | Grass | Special | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Grassy Terrain | Grass | Status | — | — | 12 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Synthesis | Grass | Status | — | — | 8 | Heals the user by half its max HP. Affected by weather. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| U-turn | Bug | Physical | 70 | 100 | 20 | User must switch out after attacking. |
| Brave Bird | Flying | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Pluck | Flying | Physical | 60 | 100 | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Air Slash | Flying | Special | 75 | 95 | 16 | Has a chance to make the target flinch. |
| Air Cutter | Flying | Special | 60 | 95 | 20 | Has an increased chance for a critical hit. |
| Defog | Flying | Status | — | — | 16 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. |
| Tailwind | Flying | Status | — | — | 16 | For three turns, friendly Pokémon have doubled Speed. |
| Roost | Flying | Status | — | — | 8 | Heals the user by half its max HP. |
| Feather Dance | Flying | Status | — | 100 | 16 | Lowers the target’s Attack by two stages. |
| Rock Tomb | Rock | Physical | 60 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Smack Down | Rock | Physical | 50 | 100 | 16 | Removes any immunity to Ground damage. |
| Haze | Ice | Status | — | — | 20 | Resets all Pokémon’s stats, accuracy, and evasion. |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | If the user takes damage before attacking, the attack is canceled. |
| Close Combat | Fighting | Physical | 120 | 100 | 8 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Triple Arrows | Fighting | Physical | 90 | 100 | 12 | |
| Brick Break | Fighting | Physical | 75 | 100 | 16 | Destroys Reflect and Light Screen. |
| Upper Hand | Fighting | Physical | 65 | 100 | 16 | |
| Low Sweep | Fighting | Physical | 65 | 100 | 20 | Lowers the target’s Speed by one stage. |
| Reversal | Fighting | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Low Kick | Fighting | Physical | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Focus Blast | Fighting | Special | 120 | 70 | 8 | Has a chance to lower the target’s Special Defense by one stage. |
| Aura Sphere | Fighting | Special | 80 | — | 20 | Never misses. |
| Coaching | Fighting | Status | — | — | 12 | Inflicts regular damage with no additional effect. |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user’s Attack and Defense by one stage. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Shadow Claw | Ghost | Physical | 70 | 100 | 16 | Has an increased chance for a critical hit. |
| Shadow Sneak | Ghost | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Night Shade | Ghost | Special | — | 100 | 16 | Inflicts damage equal to the user’s level. |
| Confuse Ray | Ghost | Status | — | 100 | 12 | Confuses the target. |
| Sucker Punch | Dark | Physical | 70 | 100 | 8 | Only works if the target is about to use a damaging move. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Target drops its held item. |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user’s Special Attack by two stages. |
| Taunt | Dark | Status | — | 100 | 20 | For the next few turns, the target can only use damaging moves. |
| Steel Wing | Steel | Physical | 70 | 90 | 20 | Has a chance to raise the user’s Defense by one stage. |