Champions Stats & Counters
Pokédex › Decidueye

Decidueye — Stats & Moves (Pokémon Champions)

GrassGhost Abilities: Overgrow

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Decidueye / Calculate damage with Decidueye / Calculate damage against Decidueye

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
78
153185
Attack
107
127159174
Defense
75
95127139
Sp. Atk
100
120152167
Sp. Def
100
120152167
Speed
70
90122134

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireIceFlyingGhostDark
resists (1/2)WaterElectricGrassGround
immuneNormalFighting

Learnset (66 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus16Raises the user’s evasion by one stage.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Solar BladeGrassPhysical12510012Requires a turn to charge before attacking.
Leaf BladeGrassPhysical9010016Has an increased chance for a critical hit.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Grassy GlideGrassPhysical5510020Inflicts regular damage with no additional effect.
TrailblazeGrassPhysical5010020
Bullet SeedGrassPhysical2510020Hits 2-5 times in one turn.
Frenzy PlantGrassSpecial150908User foregoes its next turn to recharge.
Leaf StormGrassSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Grassy TerrainGrassStatus12For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
SynthesisGrassStatus8Heals the user by half its max HP. Affected by weather.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
U-turnBugPhysical7010020User must switch out after attacking.
Brave BirdFlyingPhysical12010016User receives 1/3 the damage inflicted in recoil.
PluckFlyingPhysical6010020If target has a berry, inflicts double damage and uses the berry.
Aerial AceFlyingPhysical6020Never misses.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Dual WingbeatFlyingPhysical409012Inflicts regular damage with no additional effect.
HurricaneFlyingSpecial1107012Has a chance to confuse the target.
Air SlashFlyingSpecial759516Has a chance to make the target flinch.
Air CutterFlyingSpecial609520Has an increased chance for a critical hit.
DefogFlyingStatus16Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
TailwindFlyingStatus16For three turns, friendly Pokémon have doubled Speed.
RoostFlyingStatus8Heals the user by half its max HP.
Feather DanceFlyingStatus10016Lowers the target’s Attack by two stages.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
HazeIceStatus20Resets all Pokémon’s stats, accuracy, and evasion.
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Psycho CutPsychicPhysical7010020Has an increased chance for a critical hit.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
PoltergeistGhostPhysical110908Inflicts regular damage with no additional effect.
Spirit ShackleGhostPhysical9010012Traps the target.
Phantom ForceGhostPhysical9010012User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow SneakGhostPhysical4010020Inflicts regular damage with no additional effect.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Confuse RayGhostStatus10012Confuses the target.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
Knock OffDarkPhysical6510020Target drops its held item.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
Steel WingSteelPhysical709020Has a chance to raise the user’s Defense by one stage.