Champions Stats & Counters
Pokédex › Mega Delphox

Mega Delphox — Stats & Moves (Pokémon Champions)

FirePsychic Abilities: Blaze

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Delphox / Calculate damage with Mega Delphox / Calculate damage against Mega Delphox

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
75
150182
Attack
69
89121133
Defense
72
92124136
Sp. Atk
159
179211232
Sp. Def
125
145177194
Speed
134
154186204

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGroundRockGhostDark
resists (1/2)FireGrassIceFightingPsychicSteelFairy

Learnset (72 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
CopycatNormalStatus20Uses the target’s last used move.
HowlNormalStatus20Raises the user’s Attack by one stage.
WishNormalStatus12User will recover half its max HP at the end of the next turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus16Raises the user’s evasion by one stage.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
Blast BurnFireSpecial150908User foregoes its next turn to recharge.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Mystical FireFireSpecial7510012Has a chance to lower the target’s Special Attack by one stage.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Psychic NoisePsychicSpecial7510012
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic TerrainPsychicStatus12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Magic RoomPsychicStatus12Negates held items for five turns.
Wonder RoomPsychicStatus12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus12User and target swap abilities.
Role PlayPsychicStatus12Copies the target’s ability.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
HypnosisPsychicStatus6020Puts the target to sleep.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
Confuse RayGhostStatus10012Confuses the target.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
ThiefDarkPhysical6010020Takes the target’s item.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
SwitcherooDarkStatus10012User and target swap items.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
CharmFairyStatus10020Lowers the target’s Attack by two stages.