Champions Stats & Counters
Pokédex › Diggersby

Diggersby — Stats & Moves (Pokémon Champions)

NormalGround Abilities: Pickup, Cheek Pouch, Huge Power

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Diggersby / Calculate damage with Diggersby / Calculate damage against Diggersby

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
85
160192
Attack
56
76108118
Defense
77
97129141
Sp. Atk
50
70102112
Sp. Def
77
97129141
Speed
78
98130143

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGrassIceFighting
resists (1/2)PoisonRock
immuneElectricGhost

Learnset (58 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Super FangNormalPhysical9012Inflicts damage equal to half the target’s HP.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
TrailblazeGrassPhysical5010020
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire PunchFirePhysical7510016Has a chance to burn the target.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
U-turnBugPhysical7010020User must switch out after attacking.
BounceFlyingPhysical85858User bounces high into the air, dodging all attacks, and hits next turn.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Sand TombGroundPhysical358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
FissureGroundPhysical308Causes a one-hit KO.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
SpikesGroundStatus20Scatters Spikes, hurting opposing Pokémon that switch in.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hammer ArmFightingPhysical1009012Lowers user’s Speed by one stage.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.