Pokédex › Dragapult
Dragapult — Stats & Moves (Pokémon Champions)
DragonGhost Abilities: Clear Body, Infiltrator, Cursed Body
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Dragapult / Calculate damage with Dragapult / Calculate damage against Dragapult
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 163 | 195 | — | |
| Attack | 140 | 172 | 189 | |
| Defense | 95 | 127 | 139 | |
| Sp. Atk | 120 | 152 | 167 | |
| Sp. Def | 95 | 127 | 139 | |
| Speed | 162 | 194 | 213 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | IceGhostDragonDarkFairy |
|---|---|
| resists (1/2) | FireWaterElectricGrassPoisonBug |
| immune | NormalFighting |
Learnset (63 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Last Resort | Normal | Physical | 140 | 100 | 8 | Can only be used after all of the user’s other moves have been used. |
| Double-Edge | Normal | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Quick Attack | Normal | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Double Hit | Normal | Physical | 35 | 90 | 12 | Hits twice in one turn. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Tri Attack | Normal | Special | 80 | 100 | 12 | Has a chance to burn, freeze, or paralyze the target. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Baton Pass | Normal | Status | — | — | 20 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Lock-On | Normal | Status | — | — | 8 | Ensures that the user’s next move will hit the target. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Double Team | Normal | Status | — | — | 16 | Raises the user’s evasion by one stage. |
| Disable | Normal | Status | — | 100 | 20 | Disables the target’s last used move for 1-8 turns. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Fire Blast | Fire | Special | 110 | 85 | 8 | Has a chance to burn the target. |
| Flamethrower | Fire | Special | 90 | 100 | 16 | Has a chance to burn the target. |
| Will-O-Wisp | Fire | Status | — | 85 | 16 | Burns the target. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Dive | Water | Physical | 80 | 100 | 12 | User dives underwater, dodging all attacks, and hits next turn. |
| Hydro Pump | Water | Special | 110 | 80 | 8 | Inflicts regular damage with no additional effect. |
| Surf | Water | Special | 90 | 100 | 16 | Inflicts regular damage and can hit Dive users. |
| Thunder | Electric | Special | 110 | 70 | 12 | Has a chance to paralyze the target. |
| Thunderbolt | Electric | Special | 90 | 100 | 16 | Has a chance to paralyze the target. |
| Thunder Wave | Electric | Status | — | 90 | 20 | Paralyzes the target. |
| U-turn | Bug | Physical | 70 | 100 | 20 | User must switch out after attacking. |
| Pounce | Bug | Physical | 50 | 100 | 20 | |
| Infestation | Bug | Special | 20 | 100 | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Fly | Flying | Physical | 90 | 95 | 16 | User flies high into the air, dodging all attacks, and hits next turn. |
| Acrobatics | Flying | Physical | 55 | 100 | 16 | Has double power if the user has no held item. |
| Psychic Fangs | Psychic | Physical | 85 | 100 | 12 | Destroys Reflect and Light Screen. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Phantom Force | Ghost | Physical | 90 | 100 | 12 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Hex | Ghost | Special | 65 | 100 | 12 | Has double power if the target has a major status ailment. |
| Night Shade | Ghost | Special | — | 100 | 16 | Inflicts damage equal to the user’s level. |
| Curse | Ghost | Status | — | — | 12 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Confuse Ray | Ghost | Status | — | 100 | 12 | Confuses the target. |
| Outrage | Dragon | Physical | 120 | 100 | 12 | Hits every turn for 2-3 turns, then confuses the user. |
| Dragon Rush | Dragon | Physical | 100 | 75 | 12 | Has a chance to make the target flinch. |
| Dragon Claw | Dragon | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Breaking Swipe | Dragon | Physical | 60 | 100 | 16 | Lowers the target’s Attack by one stage after inflicting damage. |
| Dragon Tail | Dragon | Physical | 60 | 90 | 12 | Ends wild battles. Forces trainers to switch Pokémon. |
| Dragon Darts | Dragon | Physical | 50 | 100 | 12 | |
| Draco Meteor | Dragon | Special | 130 | 90 | 8 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Dragon Pulse | Dragon | Special | 85 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Dragon Cheer | Dragon | Status | — | — | 16 | |
| Dragon Dance | Dragon | Status | — | — | 20 | Raises the user’s Attack and Speed by one stage. |
| Sucker Punch | Dark | Physical | 70 | 100 | 8 | Only works if the target is about to use a damaging move. |
| Assurance | Dark | Physical | 60 | 100 | 12 | Power is doubled if the target has already received damage this turn. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Bite | Dark | Physical | 60 | 100 | 20 | Has a chance to make the target flinch. |
| Beat Up | Dark | Physical | — | 100 | 12 | Hits once for every conscious Pokémon the trainer has. |
| Steel Wing | Steel | Physical | 70 | 90 | 20 | Has a chance to raise the user’s Defense by one stage. |