Champions Stats & Counters
Pokédex › Drampa

Drampa — Stats & Moves (Pokémon Champions)

NormalDragon Abilities: Berserk, Sap Sipper

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Drampa / Calculate damage with Drampa / Calculate damage against Drampa

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
78
153185
Attack
60
80112123
Defense
85
105137150
Sp. Atk
135
155187205
Sp. Def
91
111143157
Speed
36
568896

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakIceFightingDragonFairy
resists (1/2)FireWaterElectricGrass
immuneGhost

Learnset (66 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Tri AttackNormalSpecial8010012Has a chance to burn, freeze, or paralyze the target.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
TickleNormalStatus10020Lowers the target’s Attack and Defense by one stage.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
GlareNormalStatus10020Paralyzes the target.
WhirlwindNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Thunder WaveElectricStatus9020Paralyzes the target.
FlyFlyingPhysical909516User flies high into the air, dodging all attacks, and hits next turn.
HurricaneFlyingSpecial1107012Has a chance to confuse the target.
RoostFlyingStatus8Heals the user by half its max HP.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
ExtrasensoryPsychicSpecial8010020Has a chance to make the target flinch.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AmnesiaPsychicStatus20Raises the user’s Special Defense by two stages.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Dragon RushDragonPhysical1007512Has a chance to make the target flinch.
Dragon ClawDragonPhysical8010016Inflicts regular damage with no additional effect.
Breaking SwipeDragonPhysical6010016Lowers the target’s Attack by one stage after inflicting damage.
Scale ShotDragonPhysical259020Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Draco MeteorDragonSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
Dragon CheerDragonStatus16
Dragon DanceDragonStatus20Raises the user’s Attack and Speed by one stage.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Steel WingSteelPhysical709020Has a chance to raise the user’s Defense by one stage.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.