Champions Stats & Counters
Pokédex › Emolga

Emolga — Stats & Moves (Pokémon Champions)

ElectricFlying Abilities: Static, Motor Drive

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Emolga / Calculate damage with Emolga / Calculate damage against Emolga

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
55
130162
Attack
75
95127139
Defense
60
80112123
Sp. Atk
75
95127139
Sp. Def
60
80112123
Speed
103
123155170

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakIceRock
resists (1/2)GrassFightingFlyingBugSteel
immuneGround

Learnset (46 moves)

MoveTypeCat.PowerAcc.PPEffect
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
CovetNormalPhysical6010020Takes the target’s item.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
TickleNormalStatus10020Lowers the target’s Attack and Defense by one stage.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus16Raises the user’s evasion by one stage.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
NuzzleElectricPhysical2010020Has a chance to paralyze the target.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
DischargeElectricSpecial8010016Has a chance to paralyze the target.
Rising VoltageElectricSpecial7010020Inflicts regular damage with no additional effect.
Volt SwitchElectricSpecial7010020User must switch out after attacking.
ElectrowebElectricSpecial559516Lowers the target’s Speed by one stage.
Charge BeamElectricSpecial509012Has a chance to raise the user’s Special Attack by one stage.
Electro BallElectricSpecial10012Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Eerie ImpulseElectricStatus10016Lowers the target’s Special Attack by two stages.
ChargeElectricStatus20Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Thunder WaveElectricStatus9020Paralyzes the target.
U-turnBugPhysical7010020User must switch out after attacking.
PounceBugPhysical5010020
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Dual WingbeatFlyingPhysical409012Inflicts regular damage with no additional effect.
Air SlashFlyingSpecial759516Has a chance to make the target flinch.
DefogFlyingStatus16Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
RoostFlyingStatus8Heals the user by half its max HP.
Speed SwapPsychicStatus12Exchanges the user’s Speed with the target’s.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
CharmFairyStatus10020Lowers the target’s Attack by two stages.