Pokédex › Espathra
Espathra — Stats & Moves (Pokémon Champions)
Psychic Abilities: Opportunist, Frisk, Speed Boost
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Espathra / Calculate damage with Espathra / Calculate damage against Espathra
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 170 | 202 | — | |
| Attack | 80 | 112 | 123 | |
| Defense | 80 | 112 | 123 | |
| Sp. Atk | 121 | 153 | 168 | |
| Sp. Def | 80 | 112 | 123 | |
| Speed | 125 | 157 | 172 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | BugGhostDark |
|---|---|
| resists (1/2) | FightingPsychic |
Learnset (57 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Last Resort | Normal | Physical | 140 | 100 | 8 | Can only be used after all of the user’s other moves have been used. |
| Double-Edge | Normal | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Quick Attack | Normal | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Hyper Voice | Normal | Special | 90 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Uproar | Normal | Special | 90 | 100 | 12 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Psych Up | Normal | Status | — | — | 12 | Discards the user’s stat changes and copies the target’s. |
| Baton Pass | Normal | Status | — | — | 20 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Seed Bomb | Grass | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Energy Ball | Grass | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| U-turn | Bug | Physical | 70 | 100 | 20 | User must switch out after attacking. |
| Pounce | Bug | Physical | 50 | 100 | 20 | |
| Brave Bird | Flying | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Drill Peck | Flying | Physical | 80 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Pluck | Flying | Physical | 60 | 100 | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| Roost | Flying | Status | — | — | 8 | Heals the user by half its max HP. |
| Feather Dance | Flying | Status | — | 100 | 16 | Lowers the target’s Attack by two stages. |
| Sandstorm | Rock | Status | — | — | 8 | Changes the weather to a sandstorm for five turns. |
| Mud-Slap | Ground | Special | 20 | 100 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Low Kick | Fighting | Physical | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 16 | Has a chance to make the target flinch. |
| Psychic | Psychic | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Lumina Crash | Psychic | Special | 80 | 100 | 12 | |
| Expanding Force | Psychic | Special | 80 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Psyshock | Psychic | Special | 80 | 100 | 12 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Stored Power | Psychic | Special | 20 | 100 | 12 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Psychic Terrain | Psychic | Status | — | — | 12 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Ally Switch | Psychic | Status | — | — | 16 | User switches places with the friendly Pokémon opposite it. |
| Trick Room | Psychic | Status | — | — | 8 | For five turns, slower Pokémon will act before faster Pokémon. |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Skill Swap | Psychic | Status | — | — | 12 | User and target swap abilities. |
| Trick | Psychic | Status | — | 100 | 12 | User and target swap items. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Hypnosis | Psychic | Status | — | 60 | 20 | Puts the target to sleep. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Hex | Ghost | Special | 65 | 100 | 12 | Has double power if the target has a major status ailment. |
| Night Shade | Ghost | Special | — | 100 | 16 | Inflicts damage equal to the user’s level. |
| Confuse Ray | Ghost | Status | — | 100 | 12 | Confuses the target. |
| Foul Play | Dark | Physical | 95 | 100 | 16 | Calculates damage with the target’s attacking stat. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Flash Cannon | Steel | Special | 80 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Baby-Doll Eyes | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by one stage. |