Champions Stats & Counters
Pokédex › Espathra

Espathra — Stats & Moves (Pokémon Champions)

Psychic Abilities: Opportunist, Frisk, Speed Boost

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Espathra / Calculate damage with Espathra / Calculate damage against Espathra

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
95
170202
Attack
60
80112123
Defense
60
80112123
Sp. Atk
101
121153168
Sp. Def
60
80112123
Speed
105
125157172

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakBugGhostDark
resists (1/2)FightingPsychic

Learnset (57 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Last ResortNormalPhysical1401008Can only be used after all of the user’s other moves have been used.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
U-turnBugPhysical7010020User must switch out after attacking.
PounceBugPhysical5010020
Brave BirdFlyingPhysical12010016User receives 1/3 the damage inflicted in recoil.
Drill PeckFlyingPhysical8010020Inflicts regular damage with no additional effect.
PluckFlyingPhysical6010020If target has a berry, inflicts double damage and uses the berry.
Aerial AceFlyingPhysical6020Never misses.
RoostFlyingStatus8Heals the user by half its max HP.
Feather DanceFlyingStatus10016Lowers the target’s Attack by two stages.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Lumina CrashPsychicSpecial8010012
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic TerrainPsychicStatus12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Ally SwitchPsychicStatus16User switches places with the friendly Pokémon opposite it.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
Skill SwapPsychicStatus12User and target swap abilities.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
HypnosisPsychicStatus6020Puts the target to sleep.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
Confuse RayGhostStatus10012Confuses the target.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
ThiefDarkPhysical6010020Takes the target’s item.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
Baby-Doll EyesFairyStatus10020Lowers the target’s Attack by one stage.