Champions Stats & Counters
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Espeon — Stats & Moves (Pokémon Champions)

Psychic Abilities: Synchronize

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Espeon / Calculate damage with Espeon / Calculate damage against Espeon

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
65
140172
Attack
65
85117128
Defense
60
80112123
Sp. Atk
130
150182200
Sp. Def
95
115147161
Speed
110
130162178

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakBugGhostDark
resists (1/2)FightingPsychic

Learnset (67 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Last ResortNormalPhysical1401008Can only be used after all of the user’s other moves have been used.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
CovetNormalPhysical6010020Takes the target’s item.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
CopycatNormalStatus20Uses the target’s last used move.
TickleNormalStatus10020Lowers the target’s Attack and Defense by one stage.
YawnNormalStatus12Target sleeps at the end of the next turn.
WishNormalStatus12User will recover half its max HP at the end of the next turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Morning SunNormalStatus8Heals the user by half its max HP. Affected by weather.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
TrailblazeGrassPhysical5010020
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder WaveElectricStatus9020Paralyzes the target.
Power GemRockSpecial8010020Inflicts regular damage with no additional effect.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
DetectFightingStatus8Prevents any moves from hitting the user this turn.
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Psychic NoisePsychicSpecial7510012
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic TerrainPsychicStatus12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Magic RoomPsychicStatus12Negates held items for five turns.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Power SwapPsychicStatus12User swaps Attack and Special Attack changes with the target.
GravityPsychicStatus8Disables moves and immunities that involve flying or levitating for five turns.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus12User and target swap abilities.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Confuse RayGhostStatus10012Confuses the target.
BiteDarkPhysical6010020Has a chance to make the target flinch.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
Alluring VoiceFairySpecial8010012
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
Baby-Doll EyesFairyStatus10020Lowers the target’s Attack by one stage.
CharmFairyStatus10020Lowers the target’s Attack by two stages.