Champions Stats & Counters
Pokédex › Mega Excadrill

Mega Excadrill — Stats & Moves (Pokémon Champions)

GroundSteel Abilities: Sand Rush

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Excadrill / Calculate damage with Mega Excadrill / Calculate damage against Mega Excadrill

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
110
185217
Attack
165
185217238
Defense
100
120152167
Sp. Atk
65
85117128
Sp. Def
65
85117128
Speed
103
123155170

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireWaterFightingGround
resists (1/2)NormalFlyingPsychicBugDragonSteelFairy
resists (1/4)Rock
immuneElectricPoison

Learnset (53 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
Crush ClawNormalPhysical759512Has a chance to lower the target’s Defense by one stage.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Rapid SpinNormalPhysical5010020Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Horn DrillNormalPhysical308Causes a one-hit KO.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
MegahornBugPhysical1208512Inflicts regular damage with no additional effect.
X-ScissorBugPhysical8010016Inflicts regular damage with no additional effect.
Aerial AceFlyingPhysical6020Never misses.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
Drill RunGroundPhysical809512Has an increased chance for a critical hit.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Sand TombGroundPhysical358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
FissureGroundPhysical308Causes a one-hit KO.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Smart StrikeSteelPhysical7012Never misses.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Metal SoundSteelStatus8520Lowers the target’s Special Defense by two stages.