Champions Stats & Counters
Pokédex › Mega Falinks

Mega Falinks — Stats & Moves (Pokémon Champions)

Fighting Abilities: Battle Armor

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Falinks / Calculate damage with Mega Falinks / Calculate damage against Mega Falinks

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
65
140172
Attack
135
155187205
Defense
135
155187205
Sp. Atk
70
90122134
Sp. Def
65
85117128
Speed
100
120152167

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFlyingPsychicFairy
resists (1/2)BugRockDark

Learnset (51 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Double HitNormalPhysical359012Hits twice in one turn.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
TrailblazeGrassPhysical5010020
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
MegahornBugPhysical1208512Inflicts regular damage with no additional effect.
First ImpressionBugPhysical10010012Can only be used as the first move after the user enters battle.
LungeBugPhysical8010016Lowers the target’s Attack by one stage after inflicting damage.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Body PressFightingPhysical8010012
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
CoachingFightingStatus12Inflicts regular damage with no additional effect.
No RetreatFightingStatus8Hits twice in one turn, with a chance to make the target flinch.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Knock OffDarkPhysical6510020Target drops its held item.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Beat UpDarkPhysical10012Hits once for every conscious Pokémon the trainer has.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Smart StrikeSteelPhysical7012Never misses.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.