Pokédex › Flapple
Flapple — Stats & Moves (Pokémon Champions)
GrassDragon Abilities: Ripen, Gluttony, Hustle
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Flapple / Calculate damage with Flapple / Calculate damage against Flapple
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 145 | 177 | — | |
| Attack | 130 | 162 | 178 | |
| Defense | 100 | 132 | 145 | |
| Sp. Atk | 115 | 147 | 161 | |
| Sp. Def | 80 | 112 | 123 | |
| Speed | 90 | 122 | 134 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 4x weak | Ice |
|---|---|
| 2x weak | PoisonFlyingBugDragonFairy |
| resists (1/2) | Ground |
| resists (1/4) | WaterElectricGrass |
Learnset (44 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Endeavor | Normal | Physical | — | 100 | 8 | Lowers the target’s HP to equal the user’s. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Recycle | Normal | Status | — | — | 12 | User recovers the item it last used up. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Focus Energy | Normal | Status | — | — | 20 | Increases the user’s chance to score a critical hit. |
| Grav Apple | Grass | Physical | 90 | 100 | 12 | Lowers the target’s Defense by one stage after inflicting damage. |
| Seed Bomb | Grass | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| Bullet Seed | Grass | Physical | 25 | 100 | 20 | Hits 2-5 times in one turn. |
| Leaf Storm | Grass | Special | 130 | 90 | 8 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Energy Ball | Grass | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Grass Knot | Grass | Special | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Grassy Terrain | Grass | Status | — | — | 12 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Growth | Normal | Status | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. |
| Leech Seed | Grass | Status | — | 90 | 12 | Seeds the target, stealing HP from it every turn. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| U-turn | Bug | Physical | 70 | 100 | 20 | User must switch out after attacking. |
| Pounce | Bug | Physical | 50 | 100 | 20 | |
| Fly | Flying | Physical | 90 | 95 | 16 | User flies high into the air, dodging all attacks, and hits next turn. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| Acrobatics | Flying | Physical | 55 | 100 | 16 | Has double power if the user has no held item. |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Air Slash | Flying | Special | 75 | 95 | 16 | Has a chance to make the target flinch. |
| Acid Spray | Poison | Special | 40 | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Outrage | Dragon | Physical | 120 | 100 | 12 | Hits every turn for 2-3 turns, then confuses the user. |
| Dragon Rush | Dragon | Physical | 100 | 75 | 12 | Has a chance to make the target flinch. |
| Draco Meteor | Dragon | Special | 130 | 90 | 8 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Dragon Pulse | Dragon | Special | 85 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Dragon Dance | Dragon | Status | — | — | 20 | Raises the user’s Attack and Speed by one stage. |
| Sucker Punch | Dark | Physical | 70 | 100 | 8 | Only works if the target is about to use a damaging move. |
| Heavy Slam | Steel | Physical | — | 100 | 12 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Iron Defense | Steel | Status | — | — | 16 | Raises the user’s Defense by two stages. |