Champions Stats & Counters
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Flapple — Stats & Moves (Pokémon Champions)

GrassDragon Abilities: Ripen, Gluttony, Hustle

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Flapple / Calculate damage with Flapple / Calculate damage against Flapple

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
70
145177
Attack
110
130162178
Defense
80
100132145
Sp. Atk
95
115147161
Sp. Def
60
80112123
Speed
70
90122134

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakIce
2x weakPoisonFlyingBugDragonFairy
resists (1/2)Ground
resists (1/4)WaterElectricGrass

Learnset (44 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
RecycleNormalStatus12User recovers the item it last used up.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
Grav AppleGrassPhysical9010012Lowers the target’s Defense by one stage after inflicting damage.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Grassy GlideGrassPhysical5510020Inflicts regular damage with no additional effect.
TrailblazeGrassPhysical5010020
Bullet SeedGrassPhysical2510020Hits 2-5 times in one turn.
Leaf StormGrassSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Grassy TerrainGrassStatus12For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
GrowthNormalStatus20Raises the user’s Attack and Special Attack by one stage.
Leech SeedGrassStatus9012Seeds the target, stealing HP from it every turn.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
U-turnBugPhysical7010020User must switch out after attacking.
PounceBugPhysical5010020
FlyFlyingPhysical909516User flies high into the air, dodging all attacks, and hits next turn.
Aerial AceFlyingPhysical6020Never misses.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Dual WingbeatFlyingPhysical409012Inflicts regular damage with no additional effect.
Air SlashFlyingSpecial759516Has a chance to make the target flinch.
Acid SprayPoisonSpecial4010020Lowers the target’s Special Defense by two stages.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Dragon RushDragonPhysical1007512Has a chance to make the target flinch.
Draco MeteorDragonSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
Dragon DanceDragonStatus20Raises the user’s Attack and Speed by one stage.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.