Champions Stats & Counters
Pokédex › Flareon

Flareon — Stats & Moves (Pokémon Champions)

Fire Abilities: Flash Fire

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Flareon / Calculate damage with Flareon / Calculate damage against Flareon

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
65
140172
Attack
130
150182200
Defense
60
80112123
Sp. Atk
95
115147161
Sp. Def
110
130162178
Speed
65
85117128

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGroundRock
resists (1/2)FireGrassIceBugSteelFairy

Learnset (57 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Last ResortNormalPhysical1401008Can only be used after all of the user’s other moves have been used.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
CovetNormalPhysical6010020Takes the target’s item.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
CopycatNormalStatus20Uses the target’s last used move.
TickleNormalStatus10020Lowers the target’s Attack and Defense by one stage.
YawnNormalStatus12Target sleeps at the end of the next turn.
WishNormalStatus12User will recover half its max HP at the end of the next turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
TrailblazeGrassPhysical5010020
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Temper FlareFirePhysical7510012
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Lava PlumeFireSpecial8010016Has a chance to burn the target.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
DetectFightingStatus8Prevents any moves from hitting the user this turn.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
BiteDarkPhysical6010020Has a chance to make the target flinch.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
Alluring VoiceFairySpecial8010012
Baby-Doll EyesFairyStatus10020Lowers the target’s Attack by one stage.
CharmFairyStatus10020Lowers the target’s Attack by two stages.