Pokédex › Forretress
Forretress — Stats & Moves (Pokémon Champions)
BugSteel Abilities: Sturdy
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Forretress / Calculate damage with Forretress / Calculate damage against Forretress
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 150 | 182 | — | |
| Attack | 110 | 142 | 156 | |
| Defense | 160 | 192 | 211 | |
| Sp. Atk | 80 | 112 | 123 | |
| Sp. Def | 80 | 112 | 123 | |
| Speed | 60 | 92 | 101 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 4x weak | Fire |
|---|---|
| resists (1/2) | NormalIcePsychicBugDragonSteelFairy |
| resists (1/4) | Grass |
| immune | Poison |
Learnset (69 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Explosion | Normal | Physical | 250 | 100 | 8 | User faints. |
| Self-Destruct | Normal | Physical | 200 | 100 | 8 | User faints. |
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Double-Edge | Normal | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Rapid Spin | Normal | Physical | 50 | 100 | 20 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Flail | Normal | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Pain Split | Normal | Status | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Seed Bomb | Grass | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Zap Cannon | Electric | Special | 120 | 50 | 8 | Has a chance to paralyze the target. |
| Volt Switch | Electric | Special | 70 | 100 | 20 | User must switch out after attacking. |
| Magnet Rise | Electric | Status | — | — | 12 | User is immune to Ground moves and effects for five turns. |
| Thunder Wave | Electric | Status | — | 90 | 20 | Paralyzes the target. |
| Lunge | Bug | Physical | 80 | 100 | 16 | Lowers the target’s Attack by one stage after inflicting damage. |
| Bug Bite | Bug | Physical | 60 | 100 | 20 | If target has a berry, inflicts double damage and uses the berry. |
| Pounce | Bug | Physical | 50 | 100 | 20 | |
| Pin Missile | Bug | Physical | 25 | 95 | 20 | Hits 2-5 times in one turn. |
| Bug Buzz | Bug | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Struggle Bug | Bug | Special | 50 | 100 | 20 | Has a chance to lower the target’s Special Attack by one stage. |
| Stone Edge | Rock | Physical | 100 | 80 | 8 | Has an increased chance for a critical hit. |
| Rock Slide | Rock | Physical | 75 | 90 | 12 | Has a chance to make the target flinch. |
| Rock Tomb | Rock | Physical | 60 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Rock Blast | Rock | Physical | 25 | 90 | 12 | Hits 2-5 times in one turn. |
| Stealth Rock | Rock | Status | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| Sandstorm | Rock | Status | — | — | 8 | Changes the weather to a sandstorm for five turns. |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | Has a chance to poison the target. |
| Venoshock | Poison | Special | 65 | 100 | 12 | Inflicts double damage if the target is Poisoned. |
| Toxic Spikes | Poison | Status | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Earthquake | Ground | Physical | 100 | 100 | 12 | Inflicts regular damage and can hit Dig users. |
| Drill Run | Ground | Physical | 80 | 95 | 12 | Has an increased chance for a critical hit. |
| Dig | Ground | Physical | 80 | 100 | 12 | User digs underground, dodging all attacks, and hits next turn. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. |
| Sand Tomb | Ground | Physical | 35 | 85 | 16 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Earth Power | Ground | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Spikes | Ground | Status | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Ice Spinner | Ice | Physical | 80 | 100 | 16 | |
| Body Press | Fighting | Physical | 80 | 100 | 12 | |
| Reversal | Fighting | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Counter | Fighting | Physical | — | 100 | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Power Trick | Psychic | Status | — | — | 12 | User swaps Attack and Defense. |
| Gravity | Psychic | Status | — | — | 8 | Disables moves and immunities that involve flying or levitating for five turns. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Curse | Ghost | Status | — | — | 12 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Payback | Dark | Physical | 50 | 100 | 12 | Power is doubled if the target has already moved this turn. |
| Steel Roller | Steel | Physical | 130 | 100 | 8 | Inflicts regular damage with no additional effect. |
| Iron Head | Steel | Physical | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Smart Strike | Steel | Physical | 70 | — | 12 | Never misses. |
| Hard Press | Steel | Physical | — | 100 | 12 | |
| Heavy Slam | Steel | Physical | — | 100 | 12 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Gyro Ball | Steel | Physical | — | 100 | 8 | Power raises when the user has lower Speed, up to a maximum of 150. |
| Steel Beam | Steel | Special | 140 | 95 | 8 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Flash Cannon | Steel | Special | 80 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Iron Defense | Steel | Status | — | — | 16 | Raises the user’s Defense by two stages. |
| Metal Sound | Steel | Status | — | 85 | 20 | Lowers the target’s Special Defense by two stages. |