Champions Stats & Counters
Pokédex › Forretress

Forretress — Stats & Moves (Pokémon Champions)

BugSteel Abilities: Sturdy

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Forretress / Calculate damage with Forretress / Calculate damage against Forretress

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
75
150182
Attack
90
110142156
Defense
140
160192211
Sp. Atk
60
80112123
Sp. Def
60
80112123
Speed
40
6092101

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

4x weakFire
resists (1/2)NormalIcePsychicBugDragonSteelFairy
resists (1/4)Grass
immunePoison

Learnset (69 moves)

MoveTypeCat.PowerAcc.PPEffect
ExplosionNormalPhysical2501008User faints.
Self-DestructNormalPhysical2001008User faints.
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Rapid SpinNormalPhysical5010020Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Zap CannonElectricSpecial120508Has a chance to paralyze the target.
Volt SwitchElectricSpecial7010020User must switch out after attacking.
Magnet RiseElectricStatus12User is immune to Ground moves and effects for five turns.
Thunder WaveElectricStatus9020Paralyzes the target.
LungeBugPhysical8010016Lowers the target’s Attack by one stage after inflicting damage.
Bug BiteBugPhysical6010020If target has a berry, inflicts double damage and uses the berry.
PounceBugPhysical5010020
Pin MissileBugPhysical259520Hits 2-5 times in one turn.
Bug BuzzBugSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Struggle BugBugSpecial5010020Has a chance to lower the target’s Special Attack by one stage.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
VenoshockPoisonSpecial6510012Inflicts double damage if the target is Poisoned.
Toxic SpikesPoisonStatus20Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
Drill RunGroundPhysical809512Has an increased chance for a critical hit.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Sand TombGroundPhysical358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
SpikesGroundStatus20Scatters Spikes, hurting opposing Pokémon that switch in.
Ice SpinnerIcePhysical8010016
Body PressFightingPhysical8010012
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Power TrickPsychicStatus12User swaps Attack and Defense.
GravityPsychicStatus8Disables moves and immunities that involve flying or levitating for five turns.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
Steel RollerSteelPhysical1301008Inflicts regular damage with no additional effect.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Smart StrikeSteelPhysical7012Never misses.
Hard PressSteelPhysical10012
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Gyro BallSteelPhysical1008Power raises when the user has lower Speed, up to a maximum of 150.
Steel BeamSteelSpecial140958Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Metal SoundSteelStatus8520Lowers the target’s Special Defense by two stages.