Champions Stats & Counters
Pokédex › Furfrou

Furfrou — Stats & Moves (Pokémon Champions)

Normal Abilities: Fur Coat

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Furfrou / Calculate damage with Furfrou / Calculate damage against Furfrou

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
75
150182
Attack
80
100132145
Defense
60
80112123
Sp. Atk
65
85117128
Sp. Def
90
110142156
Speed
102
122154169

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFighting
immuneGhost

Learnset (40 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Last ResortNormalPhysical1401008Can only be used after all of the user’s other moves have been used.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
TrailblazeGrassPhysical5010020
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Cotton GuardGrassStatus12Raises the user’s Defense by three stages.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
Thunder WaveElectricStatus9020Paralyzes the target.
U-turnBugPhysical7010020User must switch out after attacking.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
BiteDarkPhysical6010020Has a chance to make the target flinch.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Baby-Doll EyesFairyStatus10020Lowers the target’s Attack by one stage.
CharmFairyStatus10020Lowers the target’s Attack by two stages.