Pokédex › Garbodor
Garbodor — Stats & Moves (Pokémon Champions)
Poison Abilities: Stench, Weak Armor, Aftermath
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Garbodor / Calculate damage with Garbodor / Calculate damage against Garbodor
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 155 | 187 | — | |
| Attack | 115 | 147 | 161 | |
| Defense | 102 | 134 | 147 | |
| Sp. Atk | 80 | 112 | 123 | |
| Sp. Def | 102 | 134 | 147 | |
| Speed | 95 | 127 | 139 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | GroundPsychic |
|---|---|
| resists (1/2) | GrassFightingPoisonBugFairy |
Learnset (53 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Explosion | Normal | Physical | 250 | 100 | 8 | User faints. |
| Self-Destruct | Normal | Physical | 200 | 100 | 8 | User faints. |
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Recycle | Normal | Status | — | — | 12 | User recovers the item it last used up. |
| Swallow | Normal | Status | — | — | 12 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Stockpile | Normal | Status | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. |
| Pain Split | Normal | Status | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Attract | Normal | Status | — | 100 | 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Screech | Normal | Status | — | 85 | 20 | Lowers the target’s Defense by two stages. |
| Seed Bomb | Grass | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Thunderbolt | Electric | Special | 90 | 100 | 16 | Has a chance to paralyze the target. |
| Rock Blast | Rock | Physical | 25 | 90 | 12 | Hits 2-5 times in one turn. |
| Ancient Power | Rock | Special | 60 | 100 | 8 | Has a chance to raise all of the user’s stats by one stage. |
| Gunk Shot | Poison | Physical | 120 | 80 | 8 | Has a chance to poison the target. |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | Has a chance to poison the target. |
| Cross Poison | Poison | Physical | 70 | 100 | 20 | Has an increased chance for a critical hit and a chance to poison the target. |
| Belch | Poison | Special | 120 | 90 | 12 | Can only be used after the user has eaten a berry. |
| Sludge Wave | Poison | Special | 95 | 100 | 12 | Has a chance to poison the target. |
| Sludge Bomb | Poison | Special | 90 | 100 | 12 | Has a chance to poison the target. |
| Venoshock | Poison | Special | 65 | 100 | 12 | Inflicts double damage if the target is Poisoned. |
| Clear Smog | Poison | Special | 50 | — | 16 | Removes all of the target’s stat modifiers. |
| Acid Spray | Poison | Special | 40 | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Corrosive Gas | Poison | Status | — | 100 | 20 | Inflicts regular damage with no additional effect. |
| Toxic Spikes | Poison | Status | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Toxic | Poison | Status | — | 90 | 12 | Badly poisons the target, inflicting more damage every turn. |
| Stomping Tantrum | Ground | Physical | 75 | 100 | 12 | Has double power if the user’s last move failed. |
| Mud Shot | Ground | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Spikes | Ground | Status | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Haze | Ice | Status | — | — | 20 | Resets all Pokémon’s stats, accuracy, and evasion. |
| Body Press | Fighting | Physical | 80 | 100 | 12 | |
| Drain Punch | Fighting | Physical | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Focus Blast | Fighting | Special | 120 | 70 | 8 | Has a chance to lower the target’s Special Defense by one stage. |
| Psychic | Psychic | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Amnesia | Psychic | Status | — | — | 20 | Raises the user’s Special Defense by two stages. |
| Curse | Ghost | Status | — | — | 12 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Payback | Dark | Physical | 50 | 100 | 12 | Power is doubled if the target has already moved this turn. |
| Fling | Dark | Physical | — | 100 | 12 | Throws held item at the target; power depends on the item. |
| Dark Pulse | Dark | Special | 80 | 100 | 16 | Has a chance to make the target flinch. |