Champions Stats & Counters
Pokédex › Gardevoir

Gardevoir — Stats & Moves (Pokémon Champions)

PsychicFairy Abilities: Synchronize, Trace

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Gardevoir / Calculate damage with Gardevoir / Calculate damage against Gardevoir

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
68
143175
Attack
65
85117128
Defense
65
85117128
Sp. Atk
125
145177194
Sp. Def
115
135167183
Speed
80
100132145

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakPoisonGhostSteel
resists (1/2)Psychic
resists (1/4)Fighting
immuneDragon

Learnset (80 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
WishNormalStatus12User will recover half its max HP at the end of the next turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Mean LookNormalStatus8Prevents the target from leaving battle.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus16Raises the user’s evasion by one stage.
DisableNormalStatus10020Disables the target’s last used move for 1-8 turns.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Mystical FireFireSpecial7510012Has a chance to lower the target’s Special Attack by one stage.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Life DewWaterStatus12
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Charge BeamElectricSpecial509012Has a chance to raise the user’s Special Attack by one stage.
Thunder WaveElectricStatus9020Paralyzes the target.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Triple AxelIcePhysical209012Inflicts regular damage with no additional effect.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Aura SphereFightingSpecial8020Never misses.
Vacuum WaveFightingSpecial4010020Inflicts regular damage with no additional effect.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Psychic NoisePsychicSpecial7510012
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic TerrainPsychicStatus12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Heal PulsePsychicStatus12Heals the target for half its max HP.
Magic RoomPsychicStatus12Negates held items for five turns.
Wonder RoomPsychicStatus12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Guard SwapPsychicStatus12User swaps Defense and Special Defense changes with the target.
Power SwapPsychicStatus12User swaps Attack and Special Attack changes with the target.
Healing WishPsychicStatus12User faints. Its replacement has its HP fully restored and any major status effect removed.
GravityPsychicStatus8Disables moves and immunities that involve flying or levitating for five turns.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus12User and target swap abilities.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
HypnosisPsychicStatus6020Puts the target to sleep.
Shadow SneakGhostPhysical4010020Inflicts regular damage with no additional effect.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
Destiny BondGhostStatus8If the user faints this turn, the target automatically will, too.
Confuse RayGhostStatus10012Confuses the target.
Knock OffDarkPhysical6510020Target drops its held item.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
MementoDarkStatus10012Lowers the target’s Attack and Special Attack by two stages. User faints.
Misty ExplosionFairySpecial1001008Inflicts regular damage with no additional effect.
MoonblastFairySpecial9510016Has a chance to lower the target’s Special Attack by one stage.
Alluring VoiceFairySpecial8010012
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
Misty TerrainFairyStatus12For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
CharmFairyStatus10020Lowers the target’s Attack by two stages.