Champions Stats & Counters
Pokédex › Garganacl

Garganacl — Stats & Moves (Pokémon Champions)

Rock Abilities: Purifying Salt, Sturdy

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Garganacl / Calculate damage with Garganacl / Calculate damage against Garganacl

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
100
175207
Attack
100
120152167
Defense
130
150182200
Sp. Atk
45
6597106
Sp. Def
90
110142156
Speed
35
558795

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGrassFightingGroundSteel
resists (1/2)NormalFirePoisonFlying

Learnset (54 moves)

MoveTypeCat.PowerAcc.PPEffect
ExplosionNormalPhysical2501008User faints.
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
BlockNormalStatus8Prevents the target from leaving battle.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RecoverNormalStatus8Heals the user by half its max HP.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
Salt CureRockPhysical4010016
Rock BlastRockPhysical259012Hits 2-5 times in one turn.
Meteor BeamRockSpecial1209012Inflicts regular damage with no additional effect.
Power GemRockSpecial8010020Inflicts regular damage with no additional effect.
Ancient PowerRockSpecial601008Has a chance to raise all of the user’s stats by one stage.
Wide GuardRockStatus12Prevents any multi-target moves from hitting friendly Pokémon this turn.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
Rock PolishRockStatus20Raises the user’s Speed by two stages.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
FissureGroundPhysical308Causes a one-hit KO.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Hammer ArmFightingPhysical1009012Lowers user’s Speed by one stage.
Dynamic PunchFightingPhysical100508Has a chance to confuse the target.
Body PressFightingPhysical8010012
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
GravityPsychicStatus8Disables moves and immunities that involve flying or levitating for five turns.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Hard PressSteelPhysical10012
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.