Champions Stats & Counters
Pokédex › Gengar

Gengar — Stats & Moves (Pokémon Champions)

GhostPoison Abilities: Cursed Body

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Gengar / Calculate damage with Gengar / Calculate damage against Gengar

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
60
135167
Attack
65
85117128
Defense
60
80112123
Sp. Atk
130
150182200
Sp. Def
75
95127139
Speed
110
130162178

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakGroundPsychicGhostDark
resists (1/2)GrassFairy
resists (1/4)PoisonBug
immuneNormalFighting

Learnset (76 moves)

MoveTypeCat.PowerAcc.PPEffect
Self-DestructNormalPhysical2001008User faints.
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Reflect TypeNormalStatus16User becomes the target’s type.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Mean LookNormalStatus8Prevents the target from leaving battle.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Perish SongNormalStatus8User and target both faint after three turns.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
DisableNormalStatus10020Disables the target’s last used move for 1-8 turns.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Fire PunchFirePhysical7510016Has a chance to burn the target.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Thunder WaveElectricStatus9020Paralyzes the target.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
Sludge WavePoisonSpecial9510012Has a chance to poison the target.
Sludge BombPoisonSpecial9010012Has a chance to poison the target.
VenoshockPoisonSpecial6510012Inflicts double damage if the target is Poisoned.
Clear SmogPoisonSpecial5016Removes all of the target’s stat modifiers.
Acid SprayPoisonSpecial4010020Lowers the target’s Special Defense by two stages.
Corrosive GasPoisonStatus10020Inflicts regular damage with no additional effect.
Toxic SpikesPoisonStatus20Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
ToxicPoisonStatus9012Badly poisons the target, inflicting more damage every turn.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
HazeIceStatus20Resets all Pokémon’s stats, accuracy, and evasion.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Psychic NoisePsychicSpecial7510012
Wonder RoomPsychicStatus12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus12User and target swap abilities.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
HypnosisPsychicStatus6020Puts the target to sleep.
PoltergeistGhostPhysical110908Inflicts regular damage with no additional effect.
Phantom ForceGhostPhysical9010012User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Shadow PunchGhostPhysical6020Never misses.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
Destiny BondGhostStatus8If the user faints this turn, the target automatically will, too.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Confuse RayGhostStatus10012Confuses the target.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
Knock OffDarkPhysical6510020Target drops its held item.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.