Champions Stats & Counters
Pokédex › Greninja

Greninja — Stats & Moves (Pokémon Champions)

WaterDark Abilities: Torrent

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Greninja / Calculate damage with Greninja / Calculate damage against Greninja

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
72
147179
Attack
95
115147161
Defense
67
87119130
Sp. Atk
103
123155170
Sp. Def
71
91123135
Speed
122
142174191

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakElectricGrassFightingBugFairy
resists (1/2)FireWaterIceGhostDarkSteel
immunePsychic

Learnset (64 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus16Raises the user’s evasion by one stage.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
TrailblazeGrassPhysical5010020
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
LiquidationWaterPhysical8510012Has a chance to lower the target’s Defense by one stage.
DiveWaterPhysical8010012User dives underwater, dodging all attacks, and hits next turn.
WaterfallWaterPhysical8010016Has a chance to make the target flinch.
Flip TurnWaterPhysical6010020Inflicts regular damage with no additional effect.
Hydro CannonWaterSpecial150908User foregoes its next turn to recharge.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020
Water ShurikenWaterSpecial1510020Hits 2–5 times.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Skitter SmackBugPhysical709012Inflicts regular damage with no additional effect.
U-turnBugPhysical7010020User must switch out after attacking.
BounceFlyingPhysical85858User bounces high into the air, dodging all attacks, and hits next turn.
Aerial AceFlyingPhysical6020Never misses.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
Sludge WavePoisonSpecial9510012Has a chance to poison the target.
Toxic SpikesPoisonStatus20Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
SpikesGroundStatus20Scatters Spikes, hurting opposing Pokémon that switch in.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
SnowscapeIceStatus8
HazeIceStatus20Resets all Pokémon’s stats, accuracy, and evasion.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Upper HandFightingPhysical6510016
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
ExtrasensoryPsychicSpecial8010020Has a chance to make the target flinch.
Role PlayPsychicStatus12Copies the target’s ability.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Shadow SneakGhostPhysical4010020Inflicts regular damage with no additional effect.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
SwitcherooDarkStatus10012User and target swap items.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.