Champions Stats & Counters
Pokédex › Grimmsnarl

Grimmsnarl — Stats & Moves (Pokémon Champions)

DarkFairy Abilities: Prankster, Frisk

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Grimmsnarl / Calculate damage with Grimmsnarl / Calculate damage against Grimmsnarl

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
95
170202
Attack
120
140172189
Defense
65
85117128
Sp. Atk
95
115147161
Sp. Def
75
95127139
Speed
60
80112123

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakPoisonSteelFairy
resists (1/2)Ghost
resists (1/4)Dark
immunePsychicDragon

Learnset (64 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
Power WhipGrassPhysical1208512Inflicts regular damage with no additional effect.
TrailblazeGrassPhysical5010020
Fire PunchFirePhysical7510016Has a chance to burn the target.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Chilling WaterWaterSpecial5010020
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
Leech LifeBugPhysical8010012Drains half the damage inflicted to heal the user.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Hammer ArmFightingPhysical1009012Lowers user’s Speed by one stage.
Body PressFightingPhysical8010012
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
Wonder RoomPsychicStatus12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Power SwapPsychicStatus12User swaps Attack and Special Attack changes with the target.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
Parting ShotDarkStatus10020Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
FlatterDarkStatus10016Raises the target’s Special Attack by one stage and confuses the target.
TormentDarkStatus10016Prevents the target from using the same move twice in a row.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
Spirit BreakFairyPhysical7510016Has a chance to lower the target’s Special Attack by one stage.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
Misty TerrainFairyStatus12For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.