Champions Stats & Counters
Pokédex › Hatterene

Hatterene — Stats & Moves (Pokémon Champions)

PsychicFairy Abilities: Healer, Anticipation, Magic Bounce

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Hatterene / Calculate damage with Hatterene / Calculate damage against Hatterene

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
57
132164
Attack
90
110142156
Defense
95
115147161
Sp. Atk
136
156188206
Sp. Def
103
123155170
Speed
29
498189

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakPoisonGhostSteel
resists (1/2)Psychic
resists (1/4)Fighting
immuneDragon

Learnset (59 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
After YouNormalStatus16Makes the target act next this turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords DanceNormalStatus20Raises the user’s Attack by two stages.
Power WhipGrassPhysical1208512Inflicts regular damage with no additional effect.
Giga DrainGrassSpecial7510012Drains half the damage inflicted to heal the user.
Mystical FireFireSpecial7510012Has a chance to lower the target’s Special Attack by one stage.
Life DewWaterStatus12
NuzzleElectricPhysical2010020Has a chance to paralyze the target.
Thunder WaveElectricStatus9020Paralyzes the target.
Psycho CutPsychicPhysical7010020Has an increased chance for a critical hit.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Psychic NoisePsychicSpecial7510012
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Magic PowderPsychicStatus10020
Psychic TerrainPsychicStatus12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Heal PulsePsychicStatus12Heals the target for half its max HP.
Magic RoomPsychicStatus12Negates held items for five turns.
Wonder RoomPsychicStatus12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Guard SwapPsychicStatus12User swaps Defense and Special Defense changes with the target.
Power SwapPsychicStatus12User swaps Attack and Special Attack changes with the target.
Healing WishPsychicStatus12User faints. Its replacement has its HP fully restored and any major status effect removed.
GravityPsychicStatus8Disables moves and immunities that involve flying or levitating for five turns.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
Skill SwapPsychicStatus12User and target swap abilities.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Brutal SwingDarkPhysical6010020Inflicts regular damage with no additional effect.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
QuashDarkStatus10016Makes the target act last this turn.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
Misty ExplosionFairySpecial1001008Inflicts regular damage with no additional effect.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
Aromatic MistFairyStatus20Raises a selected ally’s Special Defense by one stage.
Misty TerrainFairyStatus12For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
CharmFairyStatus10020Lowers the target’s Attack by two stages.