Pokédex › Hatterene
Hatterene — Stats & Moves (Pokémon Champions)
PsychicFairy Abilities: Healer, Anticipation, Magic Bounce
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Hatterene / Calculate damage with Hatterene / Calculate damage against Hatterene
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 132 | 164 | — | |
| Attack | 110 | 142 | 156 | |
| Defense | 115 | 147 | 161 | |
| Sp. Atk | 156 | 188 | 206 | |
| Sp. Def | 123 | 155 | 170 | |
| Speed | 49 | 81 | 89 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | PoisonGhostSteel |
|---|---|
| resists (1/2) | Psychic |
| resists (1/4) | Fighting |
| immune | Dragon |
Learnset (59 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| After You | Normal | Status | — | — | 16 | Makes the target act next this turn. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Psych Up | Normal | Status | — | — | 12 | Discards the user’s stat changes and copies the target’s. |
| Baton Pass | Normal | Status | — | — | 20 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Pain Split | Normal | Status | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Safeguard | Normal | Status | — | — | 20 | Protects the user’s field from major status ailments and confusion for five turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| Power Whip | Grass | Physical | 120 | 85 | 12 | Inflicts regular damage with no additional effect. |
| Giga Drain | Grass | Special | 75 | 100 | 12 | Drains half the damage inflicted to heal the user. |
| Mystical Fire | Fire | Special | 75 | 100 | 12 | Has a chance to lower the target’s Special Attack by one stage. |
| Life Dew | Water | Status | — | — | 12 | |
| Nuzzle | Electric | Physical | 20 | 100 | 20 | Has a chance to paralyze the target. |
| Thunder Wave | Electric | Status | — | 90 | 20 | Paralyzes the target. |
| Psycho Cut | Psychic | Physical | 70 | 100 | 20 | Has an increased chance for a critical hit. |
| Future Sight | Psychic | Special | 120 | 100 | 12 | Hits the target two turns later. |
| Psychic | Psychic | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Expanding Force | Psychic | Special | 80 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Psyshock | Psychic | Special | 80 | 100 | 12 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psychic Noise | Psychic | Special | 75 | 100 | 12 | |
| Stored Power | Psychic | Special | 20 | 100 | 12 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Magic Powder | Psychic | Status | — | 100 | 20 | |
| Psychic Terrain | Psychic | Status | — | — | 12 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Heal Pulse | Psychic | Status | — | — | 12 | Heals the target for half its max HP. |
| Magic Room | Psychic | Status | — | — | 12 | Negates held items for five turns. |
| Wonder Room | Psychic | Status | — | — | 12 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Trick Room | Psychic | Status | — | — | 8 | For five turns, slower Pokémon will act before faster Pokémon. |
| Guard Swap | Psychic | Status | — | — | 12 | User swaps Defense and Special Defense changes with the target. |
| Power Swap | Psychic | Status | — | — | 12 | User swaps Attack and Special Attack changes with the target. |
| Healing Wish | Psychic | Status | — | — | 12 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Gravity | Psychic | Status | — | — | 8 | Disables moves and immunities that involve flying or levitating for five turns. |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Imprison | Psychic | Status | — | — | 12 | Prevents the target from using any moves that the user also knows. |
| Skill Swap | Psychic | Status | — | — | 12 | User and target swap abilities. |
| Trick | Psychic | Status | — | 100 | 12 | User and target swap items. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Shadow Claw | Ghost | Physical | 70 | 100 | 16 | Has an increased chance for a critical hit. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Dark Pulse | Dark | Special | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Quash | Dark | Status | — | 100 | 16 | Makes the target act last this turn. |
| Play Rough | Fairy | Physical | 90 | 90 | 12 | Has a chance to lower the target’s Attack by one stage. |
| Misty Explosion | Fairy | Special | 100 | 100 | 8 | Inflicts regular damage with no additional effect. |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Draining Kiss | Fairy | Special | 50 | 100 | 12 | Drains 75% of the damage inflicted to heal the user. |
| Aromatic Mist | Fairy | Status | — | — | 20 | Raises a selected ally’s Special Defense by one stage. |
| Misty Terrain | Fairy | Status | — | — | 12 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by two stages. |